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Merge branch 'damage-ring-swapchain-helper' into 'master'
swapchain: Introduce new helper for damage rings See merge request wlroots/wlroots!4854
This commit is contained in:
commit
9ec28b81c9
3 changed files with 69 additions and 13 deletions
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@ -1,12 +1,15 @@
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#ifndef WLR_RENDER_SWAPCHAIN_H
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#define WLR_RENDER_SWAPCHAIN_H
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#include <pixman.h>
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#include <stdbool.h>
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#include <wayland-server-core.h>
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#include <wlr/render/drm_format_set.h>
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#define WLR_SWAPCHAIN_CAP 4
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struct wlr_damage_ring;
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struct wlr_swapchain_slot {
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struct wlr_buffer *buffer;
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bool acquired; // waiting for release
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@ -33,13 +36,31 @@ struct wlr_swapchain *wlr_swapchain_create(
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struct wlr_allocator *alloc, int width, int height,
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const struct wlr_drm_format *format);
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void wlr_swapchain_destroy(struct wlr_swapchain *swapchain);
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/**
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* Acquire a buffer from the swap chain.
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*
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* Can return NULL if the swapchain failed to acquire a buffer either because
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* the swapchain is full, or the buffer couldn't be allocated.
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*
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* The returned buffer is locked. When the caller is done with it, they must
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* unlock it by calling wlr_buffer_unlock.
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*/
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struct wlr_buffer *wlr_swapchain_acquire(struct wlr_swapchain *swapchain);
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/**
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* Acquire a buffer from the swap chain that is optimal for the damage ring.
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* Will automatically rotate the swapchain.
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*
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* Can return NULL if the swapchain failed to acquire a buffer either because
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* the swapchain is full, or the buffer couldn't be allocated.
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*
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* The returned buffer is locked. When the caller is done with it, they must
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* unlock it by calling wlr_buffer_unlock.
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*/
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struct wlr_buffer *wlr_swapchain_acquire_from_damage_ring(struct wlr_swapchain *swapchain,
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struct wlr_damage_ring *ring, pixman_region32_t *damage);
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/**
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* Returns true if this buffer has been created by this swapchain, and false
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* otherwise.
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@ -3,6 +3,7 @@
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#include <wlr/util/log.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include "render/allocator/allocator.h"
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#include "render/drm_format_set.h"
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@ -108,6 +109,40 @@ struct wlr_buffer *wlr_swapchain_acquire(struct wlr_swapchain *swapchain) {
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return slot_acquire(swapchain, free_slot);
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}
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struct wlr_buffer *wlr_swapchain_acquire_from_damage_ring(struct wlr_swapchain *swapchain,
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struct wlr_damage_ring *ring, pixman_region32_t *damage) {
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struct wlr_buffer *buffer = NULL;
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struct wlr_damage_ring_buffer *entry;
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wl_list_for_each(entry, &ring->buffers, link) {
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for (size_t i = 0; i < WLR_SWAPCHAIN_CAP; i++) {
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struct wlr_swapchain_slot *slot = &swapchain->slots[i];
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if (slot->acquired) {
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continue;
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}
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if (slot->buffer == entry->buffer) {
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buffer = slot_acquire(swapchain, slot);
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break;
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}
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}
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if (buffer) {
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break;
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}
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}
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if (!buffer) {
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buffer = wlr_swapchain_acquire(swapchain);
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if (!buffer) {
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return NULL;
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}
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}
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wlr_damage_ring_rotate_buffer(ring, buffer, damage);
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return buffer;
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}
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bool wlr_swapchain_has_buffer(struct wlr_swapchain *swapchain,
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struct wlr_buffer *buffer) {
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for (size_t i = 0; i < WLR_SWAPCHAIN_CAP; i++) {
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@ -2103,7 +2103,9 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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swapchain = output->swapchain;
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}
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struct wlr_buffer *buffer = wlr_swapchain_acquire(swapchain);
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pixman_region32_init(&render_data.damage);
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struct wlr_buffer *buffer = wlr_swapchain_acquire_from_damage_ring(swapchain,
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&scene_output->damage_ring, &render_data.damage);
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if (buffer == NULL) {
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return false;
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}
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@ -2128,16 +2130,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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.signal_point = scene_output->in_point,
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});
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if (render_pass == NULL) {
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wlr_buffer_unlock(buffer);
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return false;
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goto fail;
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}
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render_data.render_pass = render_pass;
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pixman_region32_init(&render_data.damage);
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wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer,
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&render_data.damage);
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pixman_region32_t background;
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pixman_region32_init(&background);
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pixman_region32_copy(&background, &render_data.damage);
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@ -2219,12 +2216,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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pixman_region32_fini(&render_data.damage);
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if (!wlr_render_pass_submit(render_pass)) {
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wlr_buffer_unlock(buffer);
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// if we failed to render the buffer, it will have undefined contents
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// Trash the damage ring
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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return false;
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goto fail;
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}
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wlr_output_state_set_buffer(state, buffer);
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@ -2238,6 +2230,14 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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scene_output_state_attempt_gamma(scene_output, state);
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return true;
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fail:
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wlr_buffer_unlock(buffer);
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// if we failed to render the buffer, it will have undefined contents
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// Trash the damage ring
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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return false;
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}
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int64_t wlr_scene_timer_get_duration_ns(struct wlr_scene_timer *timer) {
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