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synced 2025-11-01 22:58:38 -04:00
add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
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9e8947e4d5
19 changed files with 87 additions and 23 deletions
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@ -318,7 +318,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
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buffer->width, buffer->height);
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer);
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer, NULL);
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if (pass == NULL) {
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wlr_buffer_unlock(buffer);
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return NULL;
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@ -249,7 +249,7 @@ uint32_t wlr_output_preferred_read_format(struct wlr_output *output) {
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}
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struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
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struct wlr_output_state *state, int *buffer_age) {
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struct wlr_output_state *state, int *buffer_age, struct wlr_render_timer *timer) {
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if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
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return NULL;
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}
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@ -261,7 +261,10 @@ struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer);
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer,
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&(struct wlr_buffer_pass_options){
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.timer = timer,
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});
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if (pass == NULL) {
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return NULL;
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}
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@ -1673,7 +1673,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
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buffer_age, &damage);
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struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(renderer, buffer);
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struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(renderer, buffer, NULL);
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if (render_pass == NULL) {
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pixman_region32_fini(&damage);
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wlr_buffer_unlock(buffer);
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