add render timer API

Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
This commit is contained in:
Rose Hudson 2023-06-02 10:25:07 +01:00 committed by Simon Ser
parent bd834fe8d1
commit 9e8947e4d5
19 changed files with 87 additions and 23 deletions

View file

@ -1916,7 +1916,8 @@ static uint32_t vulkan_get_render_buffer_caps(struct wlr_renderer *wlr_renderer)
return WLR_BUFFER_CAP_DMABUF;
}
static struct wlr_render_pass *vulkan_begin_buffer_pass(struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer) {
static struct wlr_render_pass *vulkan_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
struct wlr_vk_render_buffer *render_buffer = get_render_buffer(renderer, buffer);