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add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
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19 changed files with 87 additions and 23 deletions
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@ -537,7 +537,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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}
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static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_buffer *wlr_buffer, struct wlr_buffer_pass_options *options) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!wlr_egl_make_current(renderer->egl)) {
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return NULL;
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