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add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
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19 changed files with 87 additions and 23 deletions
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@ -49,7 +49,8 @@ struct wlr_renderer_impl {
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struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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struct wlr_render_pass *(*begin_buffer_pass)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options);
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struct wlr_render_timer *(*render_timer_create)(struct wlr_renderer *renderer);
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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@ -79,6 +80,15 @@ struct wlr_render_pass_impl {
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const struct wlr_render_rect_options *options);
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};
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struct wlr_render_timer {
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const struct wlr_render_timer_impl *impl;
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};
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struct wlr_render_timer_impl {
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int (*get_duration_ns)(struct wlr_render_timer *timer);
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void (*destroy)(struct wlr_render_timer *timer);
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};
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void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
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struct wlr_fbox *box);
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void wlr_render_texture_options_get_dst_box(const struct wlr_render_texture_options *options,
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@ -161,14 +161,23 @@ void wlr_renderer_destroy(struct wlr_renderer *renderer);
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*/
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struct wlr_render_pass;
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/**
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* An object that can be queried after a render to get the duration of the render.
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*/
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struct wlr_render_timer;
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struct wlr_buffer_pass_options {
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struct wlr_render_timer *timer;
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};
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/**
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* Begin a new render pass with the supplied destination buffer.
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*
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* Callers must call wlr_render_pass_submit() once they are done with the
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* render pass.
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*/
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struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
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struct wlr_renderer *renderer, struct wlr_buffer *buffer);
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struct wlr_render_pass *wlr_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options);
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/**
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* Submit the render pass.
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@ -235,4 +244,21 @@ struct wlr_render_rect_options {
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options);
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/**
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* Allocate and initialise a new render timer.
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*/
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struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer);
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/**
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* Get the render duration in nanoseconds from the timer.
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*
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* Returns -1 if the duration is unavailable.
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*/
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int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer);
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/**
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* Destroy the render timer.
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*/
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void wlr_render_timer_destroy(struct wlr_render_timer *timer);
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#endif
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@ -14,6 +14,7 @@
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#include <time.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/util/addon.h>
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@ -590,7 +591,7 @@ bool wlr_output_configure_primary_swapchain(struct wlr_output *output,
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* Same as wlr_output_attach_render(), but returns a struct wlr_render_pass.
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*/
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struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
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struct wlr_output_state *state, int *buffer_age);
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struct wlr_output_state *state, int *buffer_age, struct wlr_render_timer *timer);
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/**
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