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add render timer API
Based on five calls: wlr_render_timer_create - creates a timer which can be reused across frames on the same renderer wlr_renderer_begin_buffer_pass - now takes a timer so that backends can record when the rendering starts and finishes wlr_render_timer_get_time - should be called as late as possible so that queries can make their way back from the GPU wlr_render_timer_destroy - self-explanatory The timer is exposed as an opaque `struct wlr_render_timer` so that backends can store whatever they want in there.
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19 changed files with 87 additions and 23 deletions
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@ -88,7 +88,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_output_effective_resolution(wlr_output, &width, &height);
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struct wlr_output_state output_state = {0};
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struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
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struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL, NULL);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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