add render timer API

Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
This commit is contained in:
Rose Hudson 2023-06-02 10:25:07 +01:00 committed by Simon Ser
parent bd834fe8d1
commit 9e8947e4d5
19 changed files with 87 additions and 23 deletions

View file

@ -60,7 +60,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
wlr_output_effective_resolution(wlr_output, &width, &height);
struct wlr_output_state output_state = {0};
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL, NULL);
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
.box = { .width = wlr_output->width, .height = wlr_output->height },