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Always center fullscreen view on screen
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parent
17d9e2ce35
commit
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2 changed files with 21 additions and 0 deletions
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@ -2,6 +2,7 @@
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#include <time.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <GLES2/gl2.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_wl_shell.h>
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@ -194,11 +195,26 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_renderer_begin(server->renderer, wlr_output);
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if (output->fullscreen_view != NULL) {
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// Make sure the view is centered on screen
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const struct wlr_box *output_box =
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wlr_output_layout_get_box(desktop->layout, wlr_output);
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struct wlr_box view_box;
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view_get_box(output->fullscreen_view, &view_box);
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double view_x = (double)(output_box->width - view_box.width) / 2 +
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output_box->x;
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double view_y = (double)(output_box->height - view_box.height) / 2 +
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output_box->y;
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view_move(output->fullscreen_view, view_x, view_y);
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if (has_standalone_surface(output->fullscreen_view)) {
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wlr_output_set_fullscreen_surface(wlr_output,
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output->fullscreen_view->wlr_surface);
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} else {
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wlr_output_set_fullscreen_surface(wlr_output, NULL);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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render_view(output->fullscreen_view, desktop, wlr_output, &now);
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}
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wlr_renderer_end(server->renderer);
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