Merge pull request #140 from emersion/screenshooter

Add screenshooter
This commit is contained in:
Drew DeVault 2017-10-08 10:06:41 -04:00 committed by GitHub
commit 9e1ff2dce9
15 changed files with 553 additions and 14 deletions

View file

@ -8,6 +8,7 @@
#include <wlr/types/wlr_wl_shell.h>
#include <wlr/types/wlr_xdg_shell_v6.h>
#include <wlr/types/wlr_gamma_control.h>
#include <wlr/types/wlr_screenshooter.h>
#include <wlr/util/list.h>
#include "rootston/view.h"
#include "rootston/config.h"
@ -36,6 +37,7 @@ struct roots_desktop {
struct wlr_xdg_shell_v6 *xdg_shell_v6;
struct wlr_xwayland *xwayland;
struct wlr_gamma_control_manager *gamma_control_manager;
struct wlr_screenshooter *screenshooter;
struct wl_listener output_add;
struct wl_listener output_remove;

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@ -30,27 +30,32 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
* This will render the texture at <123, 321>.
*/
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float (*matrix)[16]);
struct wlr_texture *texture, const float (*matrix)[16]);
/**
* Renders a solid quad in the specified color.
*/
void wlr_render_colored_quad(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]);
const float (*color)[4], const float (*matrix)[16]);
/**
* Renders a solid ellipse in the specified color.
*/
void wlr_render_colored_ellipse(struct wlr_renderer *r,
const float (*color)[4], const float (*matrix)[16]);
const float (*color)[4], const float (*matrix)[16]);
/**
* Returns a list of pixel formats supported by this renderer.
*/
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len);
struct wlr_renderer *r, size_t *len);
/**
* Returns true if this wl_buffer is a DRM buffer.
*/
bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
struct wl_resource *buffer);
struct wl_resource *buffer);
/**
* Reads pixels and stores them in out_data as ARGB8888.
*/
void wlr_renderer_read_pixels(struct wlr_renderer *r, int x, int y,
int width, int height, void *out_data);
/**
* Destroys this wlr_renderer. Textures must be destroyed separately.
*/

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@ -28,6 +28,8 @@ struct wlr_renderer_impl {
struct wlr_renderer *renderer, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer *renderer,
struct wl_resource *buffer);
void (*read_pixels)(struct wlr_renderer *renderer, int x, int y, int width,
int height, void *out_data);
void (*destroy)(struct wlr_renderer *renderer);
};

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@ -37,6 +37,7 @@ struct wlr_output {
struct {
struct wl_signal frame;
struct wl_signal swap_buffers;
struct wl_signal resolution;
struct wl_signal destroy;
} events;

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@ -0,0 +1,26 @@
#ifndef _WLR_SCREENSHOOTER_H
#define _WLR_SCREENSHOOTER_H
#include <wayland-server.h>
struct wlr_screenshooter {
struct wl_global *wl_global;
struct wlr_renderer *renderer;
void *data;
};
struct wlr_screenshot {
struct wl_resource *resource;
struct wl_resource *output_resource;
struct wlr_output *output;
struct wlr_screenshooter *screenshooter;
void* data;
};
struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display,
struct wlr_renderer *renderer);
void wlr_screenshooter_destroy(struct wlr_screenshooter *screenshooter);
#endif