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render/gles2: Don't attach texture as buffer addon
Since wlr_gles2_buffer is now managing importing for us, there is no reason for us to continue doing this.
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2 changed files with 4 additions and 38 deletions
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@ -131,7 +131,6 @@ struct wlr_gles2_texture {
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uint32_t drm_format; // used to interpret upload data
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// If imported from a wlr_buffer
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struct wlr_gles2_buffer *buffer;
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struct wlr_addon buffer_addon;
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};
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struct wlr_gles2_render_pass {
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