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examples: Modeset with a buffer
This means that for most examples, rendering code had to be extracted so that it could be called during modeset and during a regular refresh.
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10 changed files with 147 additions and 111 deletions
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@ -116,6 +116,7 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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if (mode != NULL) {
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wlr_output_state_set_mode(&state, mode);
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}
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wlr_scene_output_build_state(output->scene_output, &state, NULL);
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wlr_output_commit_state(wlr_output, &state);
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wlr_output_state_finish(&state);
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}
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