Standardize the wlr_box input paramaters

Fixes #1094
This commit is contained in:
Timidger 2018-12-21 13:56:10 -05:00
parent 82d36025e1
commit 9af0c5338f
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GPG key ID: 8084666B5E23A20F
11 changed files with 34 additions and 36 deletions

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@ -217,7 +217,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
.x = lx, .y = ly,
.width = surface->current.width, .height = surface->current.height,
};
wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
wlr_box_rotated_bounds(&layout_box, &layout_box, rotation);
return wlr_output_layout_intersects(output_layout, wlr_output, &layout_box);
}
@ -238,7 +238,7 @@ static void scissor_output(struct roots_output *output, pixman_box32_t *rect) {
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, transform, ow, oh, &box);
wlr_box_transform(&box, &box, transform, ow, oh);
wlr_renderer_scissor(renderer, &box);
}
@ -269,7 +269,7 @@ static void render_surface(struct wlr_surface *surface, int sx, int sy,
}
struct wlr_box rotated;
wlr_box_rotated_bounds(&box, rotation, &rotated);
wlr_box_rotated_bounds(&rotated, &box, rotation);
pixman_region32_t damage;
pixman_region32_init(&damage);
@ -335,7 +335,7 @@ static void render_decorations(struct roots_view *view,
get_decoration_box(view, output, &box);
struct wlr_box rotated;
wlr_box_rotated_bounds(&box, view->rotation, &rotated);
wlr_box_rotated_bounds(&rotated, &box, view->rotation);
pixman_region32_t damage;
pixman_region32_init(&damage);
@ -605,7 +605,7 @@ static void damage_whole_surface(struct wlr_surface *surface, int sx, int sy,
return;
}
wlr_box_rotated_bounds(&box, rotation, &box);
wlr_box_rotated_bounds(&box, &box, rotation);
wlr_output_damage_add_box(output->damage, &box);
}
@ -628,7 +628,7 @@ static void damage_whole_decoration(struct roots_view *view,
struct wlr_box box;
get_decoration_box(view, output, &box);
wlr_box_rotated_bounds(&box, view->rotation, &box);
wlr_box_rotated_bounds(&box, &box, view->rotation);
wlr_output_damage_add_box(output->damage, &box);
}