tinywl: don't pass time to cursor mode motion handlers

It's unused.
This commit is contained in:
Kirill Primak 2024-11-23 00:49:53 +03:00
parent b2c3c371fc
commit 9aca985865

View file

@ -378,7 +378,7 @@ static void reset_cursor_mode(struct tinywl_server *server) {
server->grabbed_toplevel = NULL;
}
static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
static void process_cursor_move(struct tinywl_server *server) {
/* Move the grabbed toplevel to the new position. */
struct tinywl_toplevel *toplevel = server->grabbed_toplevel;
wlr_scene_node_set_position(&toplevel->scene_tree->node,
@ -386,7 +386,7 @@ static void process_cursor_move(struct tinywl_server *server, uint32_t time) {
server->cursor->y - server->grab_y);
}
static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
static void process_cursor_resize(struct tinywl_server *server) {
/*
* Resizing the grabbed toplevel can be a little bit complicated, because we
* could be resizing from any corner or edge. This not only resizes the
@ -440,10 +440,10 @@ static void process_cursor_resize(struct tinywl_server *server, uint32_t time) {
static void process_cursor_motion(struct tinywl_server *server, uint32_t time) {
/* If the mode is non-passthrough, delegate to those functions. */
if (server->cursor_mode == TINYWL_CURSOR_MOVE) {
process_cursor_move(server, time);
process_cursor_move(server);
return;
} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) {
process_cursor_resize(server, time);
process_cursor_resize(server);
return;
}