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	wlr_scene: Skip direct scanout if there is no damage
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					 1 changed files with 5 additions and 6 deletions
				
			
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			@ -1558,6 +1558,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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	struct wlr_renderer *renderer = output->renderer;
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	assert(renderer != NULL);
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	if (!output->needs_frame && !pixman_region32_not_empty(
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			&scene_output->damage_ring.current)) {
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		return true;
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	}
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	struct render_list_constructor_data list_con = {
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		.box = { .x = scene_output->x, .y = scene_output->y },
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		.render_list = &scene_output->render_list,
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			@ -1672,12 +1677,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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	pixman_region32_init(&damage);
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	wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
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		buffer_age, &damage);
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	if (!output->needs_frame && !pixman_region32_not_empty(
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			&scene_output->damage_ring.current)) {
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		pixman_region32_fini(&damage);
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		wlr_output_rollback(output);
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		return true;
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	}
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	if (!wlr_renderer_begin(renderer, output->width, output->height)) {
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		pixman_region32_fini(&damage);
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