mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-03 09:01:40 -05:00
Introduce wlr_output_layer
This new API allows compositors to display buffers without needing to perform rendering operations. This API can be implemented on Wayland using subsurfaces and on DRM using KMS planes. The goal is to make use of this API in a future scene-graph API. References: https://github.com/swaywm/wlroots/issues/1826
This commit is contained in:
parent
e13f3f8608
commit
999826a11a
7 changed files with 289 additions and 2 deletions
11
include/types/wlr_output_layer.h
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11
include/types/wlr_output_layer.h
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@ -0,0 +1,11 @@
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#ifndef TYPES_WLR_OUTPUT_LAYER_H
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#define TYPES_WLR_OUTPUT_LAYER_H
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#include <wlr/types/wlr_output_layer.h>
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void output_layer_destroy(struct wlr_output_layer *layer);
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void output_layer_state_move(struct wlr_output_layer_state *dst,
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struct wlr_output_layer_state *src);
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void output_layer_state_clear(struct wlr_output_layer_state *state);
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#endif
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@ -21,7 +21,8 @@
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(WLR_OUTPUT_STATE_DAMAGE | \
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WLR_OUTPUT_STATE_SCALE | \
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WLR_OUTPUT_STATE_TRANSFORM | \
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WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED)
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WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED | \
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WLR_OUTPUT_STATE_LAYERS)
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/**
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* A backend implementation of wlr_output.
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@ -93,6 +94,8 @@ struct wlr_output_impl {
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*/
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const struct wlr_drm_format_set *(*get_primary_formats)(
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struct wlr_output *output, uint32_t buffer_caps);
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struct wlr_output_layer *(*create_layer)(struct wlr_output *output);
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void (*destroy_layer)(struct wlr_output_layer *layer);
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};
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/**
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@ -146,4 +149,7 @@ void wlr_output_send_frame(struct wlr_output *output);
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void wlr_output_send_present(struct wlr_output *output,
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struct wlr_output_event_present *event);
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void wlr_output_layer_init(struct wlr_output_layer *layer,
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struct wlr_output *output);
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#endif
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@ -62,6 +62,7 @@ enum wlr_output_state_field {
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WLR_OUTPUT_STATE_TRANSFORM = 1 << 5,
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WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED = 1 << 6,
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WLR_OUTPUT_STATE_GAMMA_LUT = 1 << 7,
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WLR_OUTPUT_STATE_LAYERS = 1 << 7,
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};
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enum wlr_output_state_mode_type {
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@ -94,6 +95,8 @@ struct wlr_output_state {
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// only valid if WLR_OUTPUT_STATE_GAMMA_LUT
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uint16_t *gamma_lut;
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size_t gamma_lut_size;
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struct wl_list layers; // wlr_output_layer.pending.link
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};
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struct wlr_output_impl;
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@ -144,6 +147,8 @@ struct wlr_output {
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// true for example with VR headsets
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bool non_desktop;
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struct wl_list layers; // wlr_output_layer.current.link
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struct wlr_output_state pending;
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// Commit sequence number. Incremented on each commit, may overflow.
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93
include/wlr/types/wlr_output_layer.h
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93
include/wlr/types/wlr_output_layer.h
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@ -0,0 +1,93 @@
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_TYPES_WLR_OUTPUT_LAYER_H
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#define WLR_TYPES_WLR_OUTPUT_LAYER_H
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/**
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* Output layers provide an API to display buffers without rendering them. It
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* relies on backend features which are not always available: the backend can
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* refuse to display a layer. However when the backend accepts to display a
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* layer, performance and battery usage will be improved.
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*
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* When the backend refuses to display a layer, the caller is responsible for
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* manually drawing the layer, e.g. with the renderer. The backend will assume
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* that the output's primary buffer is used as the composition layer (see
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* wlr_output_attach_render and wlr_output_attach_buffer). The backend will
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* automatically handle details such as intersection between rejected layers:
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* if a layer is rejected, all layers under it will be rejected too.
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*
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* The caller can use an output test (see wlr_output_test) to find out which
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* layer will be accepted.
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*
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* Operations on output layers are double-buffered. An output commit is needed
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* to apply the pending state.
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*/
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#include <wayland-server-core.h>
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enum wlr_output_layer_state_field {
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WLR_OUTPUT_LAYER_STATE_LINK = 1 << 0,
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WLR_OUTPUT_LAYER_STATE_BUFFER = 1 << 1,
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WLR_OUTPUT_LAYER_STATE_POSITION = 1 << 2,
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};
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struct wlr_output_layer_state {
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uint32_t committed; // enum wlr_output_layer_state_field
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struct wl_list link;
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struct wlr_buffer *buffer; // only valid if WLR_OUTPUT_LAYER_STATE_BUFFER
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int x, y; // only valid if WLR_OUTPUT_LAYER_STATE_POSITION
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};
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struct wlr_output_layer {
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struct wlr_output *output;
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/** If true, the backend has accepted to display the layer. If false, the
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* compositor needs to manually render the layer. After each output test or
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* commit, the backend will update this field. */
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bool accepted;
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struct wlr_output_layer_state current, pending;
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};
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/**
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* Create a new output layer.
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*/
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struct wlr_output_layer *wlr_output_layer_create(struct wlr_output *output);
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/**
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* Remove the output layer. This operation is double-buffered, see
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* wlr_output_commit.
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*
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* Callers must not access the wlr_output_layer after calling this function.
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*/
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void wlr_output_layer_remove(struct wlr_output_layer *layer);
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/**
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* Attach a buffer to the layer. This operation is double-buffered, see
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* wlr_output_commit.
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*/
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void wlr_output_layer_attach_buffer(struct wlr_output_layer *layer,
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struct wlr_buffer *buffer);
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/**
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* Set the position of the layer relative to the output. The coordinates are
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* given in output-buffer-local coordinates. This operation is double-buffered,
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* see wlr_output_commit.
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*/
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void wlr_output_layer_move(struct wlr_output_layer *layer, int x, int y);
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/**
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* Move the layer right above the specified sibling. This operation is
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* double-buffered, see wlr_output_commit.
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*/
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void wlr_output_layer_place_above(struct wlr_output_layer *layer,
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struct wlr_output_layer *sibling);
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/**
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* Move the layer right below the specified sibling. This operation is
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* double-buffered, see wlr_output_commit.
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*/
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void wlr_output_layer_place_below(struct wlr_output_layer *layer,
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struct wlr_output_layer *sibling);
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#endif
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@ -45,6 +45,7 @@ wlr_files += files(
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'wlr_matrix.c',
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'wlr_output_damage.c',
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'wlr_output_layout.c',
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'wlr_output_layer.c',
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'wlr_output_management_v1.c',
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'wlr_output_power_management_v1.c',
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'wlr_pointer_constraints_v1.c',
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@ -7,6 +7,7 @@
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#include <wlr/util/log.h>
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#include "render/swapchain.h"
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#include "types/wlr_output.h"
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#include "types/wlr_output_layer.h"
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#include "util/global.h"
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#include "util/signal.h"
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@ -360,6 +361,8 @@ void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
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wl_signal_init(&output->events.description);
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wl_signal_init(&output->events.destroy);
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pixman_region32_init(&output->pending.damage);
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wl_list_init(&output->layers);
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wl_list_init(&output->pending.layers);
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const char *no_hardware_cursors = getenv("WLR_NO_HARDWARE_CURSORS");
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if (no_hardware_cursors != NULL && strcmp(no_hardware_cursors, "1") == 0) {
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@ -505,6 +508,42 @@ void output_pending_resolution(struct wlr_output *output, int *width,
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}
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}
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static void output_commit_layers(struct wlr_output *output) {
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if (output->pending.committed & WLR_OUTPUT_STATE_LAYERS) {
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// Update the layer ordering in the current output state
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struct wlr_output_layer *layer;
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wl_list_for_each(layer, &output->pending.layers, pending.link) {
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wl_list_remove(&layer->current.link);
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wl_list_insert(output->layers.prev, &layer->current.link);
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}
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}
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struct wlr_output_layer *layer, *tmp;
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wl_list_for_each_safe(layer, tmp, &output->layers, current.link) {
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if (wl_list_empty(&layer->pending.link)) {
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output_layer_destroy(layer);
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} else {
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output_layer_state_move(&layer->current, &layer->pending);
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}
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}
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}
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static void output_rollback_layers(struct wlr_output *output) {
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if (output->pending.committed & WLR_OUTPUT_STATE_LAYERS) {
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// Rollback the layer ordering in the pending output state
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struct wlr_output_layer *layer;
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wl_list_for_each(layer, &output->layers, current.link) {
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wl_list_remove(&layer->pending.link);
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wl_list_insert(output->pending.layers.prev, &layer->pending.link);
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}
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}
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struct wlr_output_layer *layer, *tmp;
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wl_list_for_each_safe(layer, tmp, &output->pending.layers, pending.link) {
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output_layer_state_clear(&layer->pending);
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}
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}
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static bool output_basic_test(struct wlr_output *output) {
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if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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if (output->frame_pending) {
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@ -628,7 +667,7 @@ bool wlr_output_commit(struct wlr_output *output) {
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if (!output->impl->commit(output)) {
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wlr_buffer_unlock(back_buffer);
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output_state_clear(&output->pending);
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wlr_output_rollback(output);
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return false;
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}
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@ -690,6 +729,7 @@ bool wlr_output_commit(struct wlr_output *output) {
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}
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uint32_t committed = output->pending.committed;
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output_commit_layers(output);
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output_state_clear(&output->pending);
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struct wlr_output_event_commit event = {
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@ -704,6 +744,7 @@ bool wlr_output_commit(struct wlr_output *output) {
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void wlr_output_rollback(struct wlr_output *output) {
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output_clear_back_buffer(output);
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output_rollback_layers(output);
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output_state_clear(&output->pending);
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}
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130
types/wlr_output_layer.c
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130
types/wlr_output_layer.c
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@ -0,0 +1,130 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layer.h>
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#include "types/wlr_output_layer.h"
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struct wlr_output_layer *wlr_output_layer_create(struct wlr_output *output) {
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if (output->impl->create_layer) {
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return output->impl->create_layer(output);
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}
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struct wlr_output_layer *layer = calloc(1, sizeof(*layer));
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if (layer == NULL) {
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return NULL;
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}
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wlr_output_layer_init(layer, output);
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return layer;
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}
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void wlr_output_layer_init(struct wlr_output_layer *layer,
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struct wlr_output *output) {
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layer->output = output;
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wl_list_insert(output->layers.prev, &layer->current.link);
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wl_list_insert(output->pending.layers.prev, &layer->pending.link);
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_LINK;
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output->pending.committed |= WLR_OUTPUT_STATE_LAYERS;
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}
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void output_layer_destroy(struct wlr_output_layer *layer) {
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output_layer_state_clear(&layer->current);
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output_layer_state_clear(&layer->pending);
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wl_list_remove(&layer->current.link);
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wl_list_remove(&layer->pending.link);
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if (layer->output->impl->destroy_layer) {
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layer->output->impl->destroy_layer(layer);
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} else {
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free(layer);
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}
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}
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void wlr_output_layer_remove(struct wlr_output_layer *layer) {
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wlr_output_layer_attach_buffer(layer, NULL);
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wl_list_remove(&layer->pending.link);
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wl_list_init(&layer->pending.link);
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_LINK;
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layer->output->pending.committed |= WLR_OUTPUT_STATE_LAYERS;
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}
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void wlr_output_layer_attach_buffer(struct wlr_output_layer *layer,
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struct wlr_buffer *buffer) {
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if (buffer == layer->current.buffer) {
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layer->pending.committed &= ~WLR_OUTPUT_LAYER_STATE_BUFFER;
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return;
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}
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wlr_buffer_unlock(layer->pending.buffer);
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layer->pending.buffer = NULL;
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if (buffer == NULL) {
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return;
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}
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layer->pending.buffer = wlr_buffer_lock(buffer);
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_BUFFER;
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}
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void wlr_output_layer_move(struct wlr_output_layer *layer, int x, int y) {
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if (x == layer->current.x && y == layer->current.y) {
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layer->pending.committed &= ~WLR_OUTPUT_LAYER_STATE_POSITION;
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return;
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}
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layer->pending.x = x;
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layer->pending.y = y;
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_POSITION;
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}
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void wlr_output_layer_place_above(struct wlr_output_layer *layer,
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struct wlr_output_layer *sibling) {
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assert(layer->output == sibling->output);
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wl_list_remove(&layer->pending.link);
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wl_list_insert(&sibling->pending.link, &layer->pending.link);
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_LINK;
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layer->output->pending.committed |= WLR_OUTPUT_STATE_LAYERS;
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}
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void wlr_output_layer_place_below(struct wlr_output_layer *layer,
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struct wlr_output_layer *sibling) {
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assert(layer->output == sibling->output);
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wl_list_remove(&layer->pending.link);
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wl_list_insert(sibling->pending.link.prev, &layer->pending.link);
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layer->pending.committed |= WLR_OUTPUT_LAYER_STATE_LINK;
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layer->output->pending.committed |= WLR_OUTPUT_STATE_LAYERS;
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}
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static void output_layer_state_copy(struct wlr_output_layer_state *dst,
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struct wlr_output_layer_state *src) {
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// link has already been taken care of
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if (src->committed & WLR_OUTPUT_LAYER_STATE_BUFFER) {
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wlr_buffer_unlock(dst->buffer);
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if (src->buffer != NULL) {
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dst->buffer = wlr_buffer_lock(src->buffer);
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} else {
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dst->buffer = NULL;
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}
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}
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if (src->committed & WLR_OUTPUT_LAYER_STATE_POSITION) {
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dst->x = src->x;
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dst->y = src->y;
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}
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dst->committed |= src->committed;
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}
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void output_layer_state_clear(struct wlr_output_layer_state *state) {
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wlr_buffer_unlock(state->buffer);
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state->buffer = NULL;
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state->committed = 0;
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}
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void output_layer_state_move(struct wlr_output_layer_state *dst,
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struct wlr_output_layer_state *src) {
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output_layer_state_copy(dst, src);
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output_layer_state_clear(src);
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}
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