render: replace wlr_texture_write_pixels with update_from_buffer

This lets the renderer handle the wlr_buffer directly, just like it
does in texture_from_buffer. This also allows the renderer to batch
the rectangle updates, and update more than the damage region if
desirable (e.g. too many rects), so can be more efficient.
This commit is contained in:
Simon Ser 2022-05-29 11:50:47 +02:00
parent 8c3c6987db
commit 98cf38601f
7 changed files with 101 additions and 87 deletions

View file

@ -44,14 +44,24 @@ static bool check_stride(const struct wlr_pixel_format_info *fmt,
return true;
}
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
const void *data) {
static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != texture->drm_format) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
@ -63,7 +73,8 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
drm_get_pixel_format_info(texture->drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, width)) {
if (!check_stride(drm_fmt, stride, buffer->width)) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
@ -75,12 +86,21 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
fmt->gl_format, fmt->gl_type, data);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
fmt->gl_format, fmt->gl_type, data);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
@ -92,6 +112,8 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
wlr_egl_restore_context(&prev_ctx);
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
@ -156,7 +178,7 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.write_pixels = gles2_texture_write_pixels,
.update_from_buffer = gles2_texture_update_from_buffer,
.destroy = gles2_texture_unref,
};