Add frame scheduler interface

This commit is contained in:
Rose Hudson 2023-07-21 19:28:06 +01:00 committed by Kenny Levinsen
parent c66a910753
commit 98cbf09f8a
5 changed files with 240 additions and 0 deletions

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@ -0,0 +1,26 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_INTERFACES_WLR_FRAME_SCHEDULER_H
#define WLR_INTERFACES_WLR_FRAME_SCHEDULER_H
struct wlr_frame_scheduler;
struct wlr_output;
struct wlr_frame_scheduler_impl {
/**
* Ensure that the scheduler->frame signal will be fired in the future.
*/
void (*schedule_frame)(struct wlr_frame_scheduler *scheduler);
void (*destroy)(struct wlr_frame_scheduler *scheduler);
};
void wlr_frame_scheduler_init(struct wlr_frame_scheduler *scheduler,
const struct wlr_frame_scheduler_impl *impl, struct wlr_output *output);
#endif

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@ -0,0 +1,58 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_FRAME_SCHEDULER_H
#define WLR_TYPES_WLR_FRAME_SCHEDULER_H
#include <stdbool.h>
#include <wayland-server-core.h>
struct wlr_frame_scheduler_impl;
struct wlr_frame_scheduler {
struct wlr_output *output;
struct {
struct wl_signal frame;
} events;
// Whether the render loop should be kept awake. True if wlr_frame_scheduler_schedule_frame()
// was called since the last frame event.
bool needs_frame;
// private state
const struct wlr_frame_scheduler_impl *impl;
struct wl_listener backend_needs_frame;
};
/**
* The present scheduler maintains a render loop based on `wlr_output.events.present`. To wake the
* render loop, it emits the frame signal when the compositor's event loop is idle.
*/
struct wlr_frame_scheduler *wlr_present_scheduler_create(struct wlr_output *output);
/**
* Creates an appropriate frame scheduler for the given output's backend capabilities.
*/
struct wlr_frame_scheduler *wlr_frame_scheduler_autocreate(struct wlr_output *output);
/**
* Inform the scheduler that a frame signal is needed. The scheduler implementation will choose a
* good time to emit the signal. The signal is emitted only if this function has been called at
* least once since the last signal.
*/
void wlr_frame_scheduler_schedule_frame(struct wlr_frame_scheduler *scheduler);
/**
* Emits a frame signal if `wlr_frame_scheduler_schedule_frame()` has been called since the last
* frame signal.
*/
void wlr_frame_scheduler_emit_frame(struct wlr_frame_scheduler *scheduler);
void wlr_frame_scheduler_destroy(struct wlr_frame_scheduler *scheduler);
#endif

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@ -49,6 +49,7 @@ wlr_files += files(
'wlr_drm.c',
'wlr_export_dmabuf_v1.c',
'wlr_ext_data_control_v1.c',
'wlr_frame_scheduler.c',
'wlr_ext_foreign_toplevel_list_v1.c',
'wlr_ext_image_copy_capture_v1.c',
'wlr_ext_workspace_v1.c',

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@ -863,6 +863,7 @@ void wlr_output_schedule_frame(struct wlr_output *output) {
// Make sure the compositor commits a new frame. This is necessary to make
// clients which ask for frame callbacks without submitting a new buffer
// work.
// TODO(rose): figure out why
wlr_output_update_needs_frame(output);
if (output->frame_pending || output->idle_frame != NULL) {

154
types/wlr_frame_scheduler.c Normal file
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#include <assert.h>
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/interfaces/wlr_frame_scheduler.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/types/wlr_frame_scheduler.h>
#include <wlr/types/wlr_output.h>
void wlr_frame_scheduler_schedule_frame(struct wlr_frame_scheduler *scheduler) {
scheduler->needs_frame = true;
scheduler->impl->schedule_frame(scheduler);
}
void wlr_frame_scheduler_destroy(struct wlr_frame_scheduler *scheduler) {
if (scheduler == NULL) {
return;
}
wl_list_remove(&scheduler->backend_needs_frame.link);
scheduler->impl->destroy(scheduler);
}
void wlr_frame_scheduler_emit_frame(struct wlr_frame_scheduler *scheduler) {
if (!scheduler->needs_frame) {
return;
}
scheduler->needs_frame = false;
wl_signal_emit_mutable(&scheduler->events.frame, NULL);
}
static void frame_scheduler_handle_needs_frame(struct wl_listener *listener, void *data) {
struct wlr_frame_scheduler *scheduler = wl_container_of(listener, scheduler, backend_needs_frame);
wlr_frame_scheduler_schedule_frame(scheduler);
}
void wlr_frame_scheduler_init(struct wlr_frame_scheduler *scheduler,
const struct wlr_frame_scheduler_impl *impl, struct wlr_output *output) {
assert(impl->schedule_frame);
assert(impl->destroy);
*scheduler = (struct wlr_frame_scheduler){
.impl = impl,
.output = output,
};
wl_signal_init(&scheduler->events.frame);
scheduler->backend_needs_frame.notify = frame_scheduler_handle_needs_frame;
wl_signal_add(&output->events.needs_frame, &scheduler->backend_needs_frame);
}
// This struct and its methods are a common base for frame schedulers that restart their render loop
// via an idle event source, which fires "soon", instead of using a more complex schedule. Deferring
// the frame to an idle event is a crude way of ensuring that work done after scheduling the frame
// gets picked up by the renderer, rather than rendering happening inside the schedule call and
// missing out on any immediately following updates.
struct idle_frame_scheduler {
struct wlr_frame_scheduler base;
struct wl_event_source *idle;
// Whether the render loop is already awake, i.e. whether frames from idle events should be
// inhibited.
bool frame_pending;
};
static void idle_frame_scheduler_emit_frame(struct idle_frame_scheduler *scheduler) {
scheduler->frame_pending = false;
wlr_frame_scheduler_emit_frame(&scheduler->base);
}
static void idle_frame_scheduler_handle_idle(void *data) {
struct idle_frame_scheduler *scheduler = data;
if (!scheduler->frame_pending) {
idle_frame_scheduler_emit_frame(scheduler);
}
scheduler->idle = NULL;
}
static void idle_frame_scheduler_schedule_frame(struct wlr_frame_scheduler *wlr_scheduler) {
struct idle_frame_scheduler *scheduler = wl_container_of(wlr_scheduler, scheduler, base);
if (scheduler->idle != NULL || scheduler->frame_pending) {
// Either we are already set up to restart the render loop or it is already running.
return;
}
struct wl_event_loop *loop = scheduler->base.output->event_loop;
scheduler->idle = wl_event_loop_add_idle(loop, idle_frame_scheduler_handle_idle, scheduler);
}
static void idle_frame_scheduler_set_frame_pending(struct idle_frame_scheduler *scheduler) {
scheduler->frame_pending = true;
if (scheduler->idle) {
wl_event_source_remove(scheduler->idle);
scheduler->idle = NULL;
}
}
static void idle_frame_scheduler_finish(struct idle_frame_scheduler *scheduler) {
if (scheduler->idle) {
wl_event_source_remove(scheduler->idle);
}
}
// The present scheduler builds on the idle_frame_scheduler's logic for restarting the render loop,
// and drives the render loop using `wlr_output.events.present`.
struct present_scheduler {
struct idle_frame_scheduler base;
struct wl_listener commit;
struct wl_listener present;
};
static void present_scheduler_destroy(struct wlr_frame_scheduler *wlr_scheduler) {
struct present_scheduler *scheduler = wl_container_of(wlr_scheduler, scheduler, base.base);
idle_frame_scheduler_finish(&scheduler->base);
wl_list_remove(&scheduler->commit.link);
wl_list_remove(&scheduler->present.link);
free(scheduler);
}
static void present_scheduler_handle_commit(struct wl_listener *listener, void *data) {
struct present_scheduler *scheduler = wl_container_of(listener, scheduler, commit);
if (scheduler->base.base.output->enabled) {
idle_frame_scheduler_set_frame_pending(&scheduler->base);
}
}
static void present_scheduler_handle_present(struct wl_listener *listener, void *data) {
struct present_scheduler *scheduler = wl_container_of(listener, scheduler, present);
struct wlr_output_event_present *present = data;
if (present->presented) {
idle_frame_scheduler_emit_frame(&scheduler->base);
} else {
scheduler->base.frame_pending = false;
}
}
static const struct wlr_frame_scheduler_impl present_scheduler_impl = {
.schedule_frame = idle_frame_scheduler_schedule_frame,
.destroy = present_scheduler_destroy,
};
struct wlr_frame_scheduler *wlr_present_scheduler_create(struct wlr_output *output) {
struct present_scheduler *scheduler = calloc(1, sizeof(*scheduler));
if (!scheduler) {
return NULL;
}
wlr_frame_scheduler_init(&scheduler->base.base, &present_scheduler_impl, output);
scheduler->commit.notify = present_scheduler_handle_commit;
wl_signal_add(&output->events.commit, &scheduler->commit);
scheduler->present.notify = present_scheduler_handle_present;
wl_signal_add(&output->events.present, &scheduler->present);
return &scheduler->base.base;
}
struct wlr_frame_scheduler *wlr_frame_scheduler_autocreate(struct wlr_output *output) {
return wlr_present_scheduler_create(output);
}