render: replace wlr_renderer_get_drm_fd() with drm_dev_id

wlr_renderer_get_drm_fd() forces the renderer to open the DRM node
and keep the FD around for no good reason. Instead, use dev_t to
refer to a DRM device.

This also removes footguns related to FD ownership.
This commit is contained in:
Simon Ser 2023-10-04 12:40:34 +02:00
parent ebef710746
commit 986a2d9f66
13 changed files with 91 additions and 146 deletions

View file

@ -183,17 +183,6 @@ static const struct wlr_drm_format_set *gles2_get_render_formats(
return wlr_egl_get_dmabuf_render_formats(renderer->egl);
}
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
if (renderer->drm_fd < 0) {
renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
}
return renderer->drm_fd;
}
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(wlr_renderer);
@ -231,11 +220,6 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_destroy(renderer->egl);
wlr_drm_format_set_finish(&renderer->shm_texture_formats);
if (renderer->drm_fd >= 0) {
close(renderer->drm_fd);
}
free(renderer);
}
@ -356,7 +340,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.get_texture_formats = gles2_get_texture_formats,
.get_render_formats = gles2_get_render_formats,
.get_drm_fd = gles2_get_drm_fd,
.texture_from_buffer = gles2_texture_from_buffer,
.begin_buffer_pass = gles2_begin_buffer_pass,
.render_timer_create = gles2_render_timer_create,
@ -532,7 +515,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->egl = egl;
renderer->exts_str = exts_str;
renderer->drm_fd = -1;
wlr_log(WLR_INFO, "Creating GLES2 renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
@ -629,6 +611,10 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
if (wlr_egl_get_drm_dev_id(renderer->egl, &renderer->drm_dev_id)) {
renderer->wlr_renderer.drm_dev_id = &renderer->drm_dev_id;
}
push_gles2_debug(renderer);
GLuint prog;