util/matrix: Drop wlr_ prefix

This commit is contained in:
Alexander Orzechowski 2025-01-27 14:26:40 -05:00
parent 7775f55e3a
commit 97b01d9b9b
4 changed files with 19 additions and 20 deletions

View file

@ -619,7 +619,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float matrix[9];
wlr_matrix_project_box(matrix, &box);
matrix_project_box(matrix, &box);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);
@ -711,8 +711,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
float alpha = wlr_render_texture_options_get_alpha(options);
float matrix[9];
wlr_matrix_project_box(matrix, &dst_box);
wlr_matrix_transform(matrix, options->transform);
matrix_project_box(matrix, &dst_box);
matrix_transform(matrix, options->transform);
matrix_projection(matrix,
pass->render_buffer->wlr_buffer->width,
pass->render_buffer->wlr_buffer->height);