wlr_scene: Track output damage separately

The damage ring is only supposed to keep track of damage within
the swapchain
This commit is contained in:
Alexander Orzechowski 2023-09-14 16:32:04 -04:00 committed by Leo Li
parent a6676e81ed
commit 9781ba73e5
2 changed files with 20 additions and 2 deletions

View file

@ -204,6 +204,8 @@ struct wlr_scene_output {
// private state
pixman_region32_t pending_commit_damage;
uint8_t index;
bool prev_scanout;