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wlr_scene: Track output damage separately
The damage ring is only supposed to keep track of damage within the swapchain
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2 changed files with 20 additions and 2 deletions
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@ -204,6 +204,8 @@ struct wlr_scene_output {
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// private state
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pixman_region32_t pending_commit_damage;
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uint8_t index;
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bool prev_scanout;
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