matrix: remove wlr_matrix_projection()

69477051cc ("matrix: deprecate wlr_matrix_projection") marked it
as deprecated. 1 year later, we can now remove it from our public
API.
This commit is contained in:
Simon Ser 2022-06-07 23:15:34 +02:00 committed by Isaac Freund
parent c2e046022f
commit 96b594110d
5 changed files with 22 additions and 13 deletions

View file

@ -17,6 +17,7 @@
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_matrix.h"
static const GLfloat verts[] = {
1, 0, // top right
@ -203,7 +204,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
renderer->viewport_height = height;
// refresh projection matrix
wlr_matrix_projection(renderer->projection, width, height,
matrix_projection(renderer->projection, width, height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);