render/gles2: remove global state, use OpenGL debug extension

This commit is contained in:
emersion 2018-03-20 19:14:33 +01:00
parent ff2e08aa74
commit 95e86e675a
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GPG key ID: 0FDE7BE0E88F5E48
10 changed files with 526 additions and 372 deletions

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@ -17,17 +17,24 @@
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct pixel_format {
struct gles2_pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
int depth, bpp;
GLuint *shader;
};
struct wlr_gles2_renderer {
struct wlr_renderer wlr_renderer;
struct wlr_egl *egl;
struct {
GLuint quad;
GLuint ellipse;
GLuint tex_rgba;
GLuint tex_rgbx;
GLuint tex_ext;
} shaders;
};
struct wlr_gles2_texture {
@ -35,37 +42,19 @@ struct wlr_gles2_texture {
struct wlr_egl *egl;
GLuint tex_id;
const struct pixel_format *pixel_format;
const struct gles2_pixel_format *pixel_format;
EGLImageKHR image;
GLenum target;
};
struct shaders {
bool initialized;
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
GLuint external;
};
extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt);
struct wlr_texture *gles2_texture_create();
struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture);
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];
extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
extern const GLchar fragment_src_external[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \
_gles2_flush_errors(wlr_strip_path(__FILE__), __LINE__)
#define GL_CALL(func) func; gles2_flush_errors()
void gles2_push_marker(const char *file, const char *func);
void gles2_pop_marker(void);
#define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__)
#define GLES2_DEBUG_POP gles2_pop_marker()
#endif