diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 1dba73f07..256d68648 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -424,6 +424,8 @@ static void update_node_update_outputs(struct wlr_scene_node *node, size_t count = 0; uint64_t active_outputs = 0; + uint32_t visible_area = region_area(&node->visible); + // let's update the outputs in two steps: // - the primary outputs // - the enter/leave signals @@ -451,9 +453,12 @@ static void update_node_update_outputs(struct wlr_scene_node *node, pixman_region32_init(&intersection); pixman_region32_intersect_rect(&intersection, &node->visible, output_box.x, output_box.y, output_box.width, output_box.height); + uint32_t overlap = region_area(&intersection); + pixman_region32_fini(&intersection); - if (!pixman_region32_empty(&intersection)) { - uint32_t overlap = region_area(&intersection); + // If the overlap accounts for less than 10% of the visible node area, + // ignore this output + if (overlap >= 0.1 * visible_area) { if (overlap >= largest_overlap) { largest_overlap = overlap; scene_buffer->primary_output = scene_output; @@ -462,8 +467,6 @@ static void update_node_update_outputs(struct wlr_scene_node *node, active_outputs |= 1ull << scene_output->index; count++; } - - pixman_region32_fini(&intersection); } if (old_primary_output != scene_buffer->primary_output) {