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	Refactor out wlr_texture_state
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					 5 changed files with 76 additions and 70 deletions
				
			
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			@ -26,8 +26,9 @@ struct wlr_renderer_state {
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	struct wlr_egl *egl;
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};
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struct wlr_texture_state {
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	struct wlr_texture *wlr_texture;
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struct wlr_gles2_texture {
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	struct wlr_texture wlr_texture;
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	struct wlr_egl *egl;
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	GLuint tex_id;
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	const struct pixel_format *pixel_format;
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			@ -54,11 +54,10 @@ bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
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void wlr_renderer_destroy(struct wlr_renderer *renderer);
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struct wlr_texture_impl;
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struct wlr_texture_state;
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struct wlr_texture {
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	struct wlr_texture_impl *impl;
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	struct wlr_texture_state *state;
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	bool valid;
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	uint32_t format;
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	int width, height;
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			@ -34,25 +34,26 @@ struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
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		struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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	bool (*upload_pixels)(struct wlr_texture_state *state,
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	bool (*upload_pixels)(struct wlr_texture *texture,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels);
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	bool (*update_pixels)(struct wlr_texture_state *state,
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	bool (*update_pixels)(struct wlr_texture *texture,
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		enum wl_shm_format format, int stride, int x, int y,
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		int width, int height, const unsigned char *pixels);
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	bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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	bool (*upload_shm)(struct wlr_texture *texture, uint32_t format,
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		struct wl_shm_buffer *shm);
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	bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
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	bool (*update_shm)(struct wlr_texture *texture, uint32_t format,
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		int x, int y, int width, int height, struct wl_shm_buffer *shm);
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	bool (*upload_drm)(struct wlr_texture_state *state,
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	bool (*upload_drm)(struct wlr_texture *texture,
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		struct wl_resource *drm_buf);
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	void (*get_matrix)(struct wlr_texture_state *state,
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	void (*get_matrix)(struct wlr_texture *state,
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		float (*matrix)[16], const float (*projection)[16], int x, int y);
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	void (*bind)(struct wlr_texture_state *state);
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	void (*destroy)(struct wlr_texture_state *state);
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	void (*bind)(struct wlr_texture *texture);
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	void (*destroy)(struct wlr_texture *texture);
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};
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struct wlr_texture *wlr_texture_init();
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void wlr_texture_init(struct wlr_texture *texture,
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		struct wlr_texture_impl *impl);
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void wlr_texture_bind(struct wlr_texture *texture);
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#endif
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			@ -21,28 +21,29 @@ static struct pixel_format external_pixel_format = {
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	.shader = &shaders.external
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};
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static void gles2_texture_ensure_texture(struct wlr_texture_state *surface) {
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	if (surface->tex_id) {
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static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture) {
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	if (texture->tex_id) {
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		return;
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	}
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	GL_CALL(glGenTextures(1, &surface->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glGenTextures(1, &texture->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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}
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static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels) {
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	assert(texture);
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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		return false;
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	}
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->wlr_texture.width = width;
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	texture->wlr_texture.height = height;
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	texture->wlr_texture.format = format;
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	texture->pixel_format = fmt;
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	gles2_texture_ensure_texture(texture);
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			@ -50,21 +51,22 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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			fmt->gl_format, fmt->gl_type, pixels));
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	texture->wlr_texture->valid = true;
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	texture->wlr_texture.valid = true;
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	return true;
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}
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static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
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		enum wl_shm_format format, int stride, int x, int y,
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		int width, int height, const unsigned char *pixels) {
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	assert(texture && texture->wlr_texture->valid);
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	assert(texture);
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	// TODO: Test if the unpack subimage extension is supported and adjust the
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	// upload strategy if not
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	if (!texture->wlr_texture->valid
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			|| texture->wlr_texture->format != format
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	if (!texture->wlr_texture.valid
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			|| texture->wlr_texture.format != format
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		/*	|| unpack not supported */) {
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		return gles2_texture_upload_pixels(texture, format, stride,
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				width, height, pixels);
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		return gles2_texture_upload_pixels(&texture->wlr_texture,
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				format, stride, width, height, pixels);
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	}
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	const struct pixel_format *fmt = texture->pixel_format;
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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			@ -78,8 +80,9 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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	return true;
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}
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static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
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		uint32_t format, struct wl_shm_buffer *buffer) {
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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			@ -90,9 +93,9 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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	int width = wl_shm_buffer_get_width(buffer);
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	int height = wl_shm_buffer_get_height(buffer);
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	int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->wlr_texture.width = width;
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	texture->wlr_texture.height = height;
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	texture->wlr_texture.format = format;
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	texture->pixel_format = fmt;
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	gles2_texture_ensure_texture(texture);
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			@ -103,21 +106,22 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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				fmt->gl_format, fmt->gl_type, pixels));
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	texture->wlr_texture->valid = true;
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	texture->wlr_texture.valid = true;
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	wl_shm_buffer_end_access(buffer);
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	return true;
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}
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static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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static bool gles2_texture_update_shm(struct wlr_texture *_texture,
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		uint32_t format, int x, int y, int width, int height,
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		struct wl_shm_buffer *buffer) {
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	// TODO: Test if the unpack subimage extension is supported and adjust the
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	// upload strategy if not
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	assert(texture);
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	if (!texture->wlr_texture->valid
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			|| texture->wlr_texture->format != format
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	if (!texture->wlr_texture.valid
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			|| texture->wlr_texture.format != format
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		/*	|| unpack not supported */) {
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		return gles2_texture_upload_shm(texture, format, buffer);
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		return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
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	}
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	const struct pixel_format *fmt = texture->pixel_format;
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	wl_shm_buffer_begin_access(buffer);
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			@ -138,8 +142,9 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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	return true;
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}
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static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
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static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
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		struct wl_resource *buf) {
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	struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
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	if (!glEGLImageTargetTexture2DOES) {
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		return false;
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	}
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			@ -151,9 +156,9 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
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	}
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	wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
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			(EGLint*)&tex->wlr_texture->width);
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			(EGLint*)&tex->wlr_texture.width);
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	wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
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			(EGLint*)&tex->wlr_texture->height);
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			(EGLint*)&tex->wlr_texture.height);
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	EGLint inverted_y;
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	wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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			@ -194,33 +199,36 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
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	GL_CALL(glActiveTexture(GL_TEXTURE0));
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	GL_CALL(glBindTexture(target, tex->tex_id));
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	GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
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	tex->wlr_texture->valid = true;
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	tex->wlr_texture.valid = true;
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	tex->pixel_format = pf;
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	return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
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static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_texture *_texture = texture->wlr_texture;
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
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	wlr_matrix_scale(&world,
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			texture->wlr_texture.width, texture->wlr_texture.height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_texture_bind(struct wlr_texture_state *texture) {
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static void gles2_texture_bind(struct wlr_texture *_texture) {
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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	GL_CALL(glUseProgram(*texture->pixel_format->shader));
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}
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static void gles2_texture_destroy(struct wlr_texture_state *texture) {
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	wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
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static void gles2_texture_destroy(struct wlr_texture *_texture) {
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	struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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	wl_signal_emit(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
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	if (texture->tex_id) {
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		GL_CALL(glDeleteTextures(1, &texture->tex_id));
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	}
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			@ -244,10 +252,9 @@ static struct wlr_texture_impl wlr_texture_impl = {
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};
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struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
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	struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
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	struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
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	state->wlr_texture = texture;
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	state->egl = egl;
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	wl_signal_init(&texture->destroy_signal);
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	return texture;
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	struct wlr_gles2_texture *texture =
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		calloc(1, sizeof(struct wlr_gles2_texture));
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	wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
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	texture->egl = egl;
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	return &texture->wlr_texture;
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}
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			@ -2,53 +2,51 @@
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#include <stdbool.h>
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#include <wlr/render/interface.h>
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struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
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void wlr_texture_init(struct wlr_texture *texture,
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		struct wlr_texture_impl *impl) {
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	struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
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	t->state = state;
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	t->impl = impl;
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	return t;
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	texture->impl = impl;
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	wl_signal_init(&texture->destroy_signal);
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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	texture->impl->destroy(texture->state);
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	free(texture);
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	if (texture->impl->destroy) {
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		texture->impl->destroy(texture);
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	}
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}
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void wlr_texture_bind(struct wlr_texture *texture) {
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	texture->impl->bind(texture->state);
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	texture->impl->bind(texture);
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}
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bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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		int stride, int width, int height, const unsigned char *pixels) {
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	return texture->impl->upload_pixels(texture->state,
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			format, stride, width, height, pixels);
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	return texture->impl->upload_pixels(texture, format, stride,
 | 
			
		||||
			width, height, pixels);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool wlr_texture_update_pixels(struct wlr_texture *texture,
 | 
			
		||||
		enum wl_shm_format format, int stride, int x, int y,
 | 
			
		||||
		int width, int height, const unsigned char *pixels) {
 | 
			
		||||
	return texture->impl->update_pixels(texture->state,
 | 
			
		||||
			format, stride, x, y, width, height, pixels);
 | 
			
		||||
	return texture->impl->update_pixels(texture, format, stride, x, y,
 | 
			
		||||
			width, height, pixels);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
 | 
			
		||||
		struct wl_shm_buffer *shm) {
 | 
			
		||||
	return texture->impl->upload_shm(texture->state, format, shm);
 | 
			
		||||
	return texture->impl->upload_shm(texture, format, shm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
 | 
			
		||||
		int x, int y, int width, int height, struct wl_shm_buffer *shm) {
 | 
			
		||||
	return texture->impl->update_shm(texture->state, format,
 | 
			
		||||
			x, y, width, height, shm);
 | 
			
		||||
	return texture->impl->update_shm(texture, format, x, y, width, height, shm);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool wlr_texture_upload_drm(struct wlr_texture *texture,
 | 
			
		||||
		struct wl_resource *drm_buffer) {
 | 
			
		||||
	return texture->impl->upload_drm(texture->state, drm_buffer);
 | 
			
		||||
	return texture->impl->upload_drm(texture, drm_buffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void wlr_texture_get_matrix(struct wlr_texture *texture,
 | 
			
		||||
		float (*matrix)[16], const float (*projection)[16], int x, int y) {
 | 
			
		||||
	texture->impl->get_matrix(texture->state, matrix, projection, x, y);
 | 
			
		||||
	texture->impl->get_matrix(texture, matrix, projection, x, y);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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