wlr_scene: Account for occlusion by other scene nodes when calculating visibility

This commit is contained in:
Alexander Orzechowski 2022-06-25 18:34:26 -04:00
parent ce57485e6a
commit 919e67da7d
3 changed files with 61 additions and 2 deletions

View file

@ -98,6 +98,7 @@ struct wlr_scene {
enum wlr_scene_debug_damage_option debug_damage_option;
bool direct_scanout;
bool calculate_visibility;
};
/** A scene-graph node displaying a single surface. */