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render/gles2: Don't track has_alpha in pixel_format
Why track the alpha here when we can already get that information elsewhere?
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3 changed files with 13 additions and 22 deletions
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@ -25,7 +25,6 @@ struct wlr_gles2_pixel_format {
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// optional field, if empty then internalformat = format
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GLint gl_internalformat;
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GLint gl_format, gl_type;
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bool has_alpha;
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};
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struct wlr_gles2_tex_shader {
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