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compositor: add surface transactions
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parent
a3af71b996
commit
8fa8df47e5
2 changed files with 356 additions and 29 deletions
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@ -72,6 +72,10 @@ struct wlr_surface_state {
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// Sync'ed object states, one per struct wlr_surface_synced
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struct wl_array synced; // void *
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// private state
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struct wlr_surface_state_group *group;
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};
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struct wlr_surface_state_lock {
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@ -81,6 +85,11 @@ struct wlr_surface_state_lock {
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struct wl_listener surface_destroy;
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};
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struct wlr_surface_transaction {
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// private state
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struct wl_array *surfaces; // struct wlr_surface *
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};
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struct wlr_surface_role {
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const char *name;
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/**
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@ -202,7 +211,7 @@ struct wlr_surface {
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* The commit may not be applied immediately, in which case it's marked
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* as "cached" and put into a queue. See wlr_surface_lock_pending().
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*/
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struct wl_signal client_commit;
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struct wl_signal client_commit; // struct wlr_surface_client_commit_event
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/**
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* Signals that a commit has been applied.
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*
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@ -270,6 +279,13 @@ struct wlr_surface {
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struct wl_resource *pending_buffer_resource;
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struct wl_listener pending_buffer_resource_destroy;
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struct wlr_surface_state *txn_state; // NULL if not added to a transaction
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struct wl_array txn_buffer;
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};
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struct wlr_surface_client_commit_event {
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struct wlr_surface_transaction *transaction;
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};
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struct wlr_renderer;
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@ -475,6 +491,41 @@ void wlr_surface_state_lock_release(struct wlr_surface_state_lock *lock);
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*/
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bool wlr_surface_state_lock_locked(struct wlr_surface_state_lock *lock);
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/**
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* Initialize a surface transaction with an existing buffer.
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*
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* After the transaction is committed or dropped, the buffer can be reused.
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*/
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void wlr_surface_transaction_init(struct wlr_surface_transaction *txn, struct wl_array *buffer);
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/**
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* Add a state lock to the transaction. If the locked state is a part of a state
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* group, the group is treated as a set of locks which are added individually
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* instead.
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*
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* Adding locks for different states of the same surface is not allowed.
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*
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* On success, the lock is moved to the transaction, and true is returned.
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* On failure, false is returned.
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*/
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bool wlr_surface_transaction_add_lock(struct wlr_surface_transaction *txn,
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struct wlr_surface_state_lock *lock);
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/**
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* Drop the transaction, releasing all its locks.
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*/
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void wlr_surface_transaction_drop(struct wlr_surface_transaction *txn);
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/**
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* Commit the transaction, releasing all its locks. The corresponding states are
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* added into a state group, which is committed only once all its states can be
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* committed.
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*
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* On success, true is returned.
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* On failure, the transaction is dropped, and false is returned.
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*/
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bool wlr_surface_transaction_commit(struct wlr_surface_transaction *txn);
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/**
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* Set the preferred buffer scale for the surface.
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*
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