Merge branch 'surface-texture-v2' into 'master'

Replace wlr_client_buffer with wlr_surface_texture, take 2

See merge request wlroots/wlroots!4437
This commit is contained in:
Simon Ser 2024-03-14 11:40:18 +00:00
commit 8fa5b78f66
13 changed files with 209 additions and 225 deletions

View file

@ -110,12 +110,8 @@ static void output_handle_frame(struct wl_listener *listener, void *data) {
output_surface->layer_accepted = layers[i].accepted;
i++;
if (wlr_surface->buffer == NULL || output_surface->layer_accepted) {
continue;
}
struct wlr_texture *texture = wlr_surface_get_texture(wlr_surface);
if (texture == NULL) {
if (texture == NULL || output_surface->layer_accepted) {
continue;
}
@ -136,7 +132,7 @@ static void output_handle_frame(struct wl_listener *listener, void *data) {
wl_list_for_each(output_surface, &output->surfaces, link) {
wlr_surface_send_frame_done(output_surface->wlr_surface, &now);
if (output_surface->wlr_surface->buffer == NULL) {
if (wlr_surface_get_texture(output_surface->wlr_surface) == NULL) {
continue;
}
@ -203,10 +199,11 @@ static void output_surface_handle_commit(struct wl_listener *listener,
void *data) {
struct output_surface *output_surface =
wl_container_of(listener, output_surface, commit);
struct wlr_surface *surface = output_surface->wlr_surface;
struct wlr_buffer *buffer = NULL;
if (output_surface->wlr_surface->buffer != NULL) {
buffer = wlr_buffer_lock(&output_surface->wlr_surface->buffer->base);
if (surface->current.buffer != NULL) {
buffer = wlr_buffer_lock(surface->current.buffer);
}
wlr_buffer_unlock(output_surface->buffer);

View file

@ -59,19 +59,4 @@ bool dmabuf_buffer_drop(struct wlr_dmabuf_buffer *buffer);
*/
bool buffer_is_opaque(struct wlr_buffer *buffer);
/**
* Creates a struct wlr_client_buffer from a given struct wlr_buffer by creating
* a texture from it, and copying its struct wl_resource.
*/
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer);
/**
* Try to update the buffer's content.
*
* Fails if there's more than one reference to the buffer or if the texture
* isn't mutable.
*/
bool wlr_client_buffer_apply_damage(struct wlr_client_buffer *client_buffer,
struct wlr_buffer *next, const pixman_region32_t *damage);
#endif

View file

@ -7,4 +7,8 @@ struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node);
void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip);
void scene_buffer_set_buffer_and_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, struct wlr_texture *texture,
const pixman_region32_t *damage);
#endif

View file

@ -24,6 +24,10 @@ struct wlr_texture {
uint32_t width, height;
struct wlr_renderer *renderer;
struct {
struct wl_signal destroy;
} events;
};
struct wlr_texture_read_pixels_options {

View file

@ -132,33 +132,4 @@ bool wlr_buffer_begin_data_ptr_access(struct wlr_buffer *buffer, uint32_t flags,
void **data, uint32_t *format, size_t *stride);
void wlr_buffer_end_data_ptr_access(struct wlr_buffer *buffer);
/**
* A client buffer.
*/
struct wlr_client_buffer {
struct wlr_buffer base;
/**
* The buffer's texture, if any. A buffer will not have a texture if the
* client destroys the buffer before it has been released.
*/
struct wlr_texture *texture;
/**
* The buffer this client buffer was created from. NULL if destroyed.
*/
struct wlr_buffer *source;
// private state
struct wl_listener source_destroy;
size_t n_ignore_locks;
};
/**
* Get a client buffer from a generic buffer. If the buffer isn't a client
* buffer, returns NULL.
*/
struct wlr_client_buffer *wlr_client_buffer_get(struct wlr_buffer *buffer);
#endif

View file

@ -119,16 +119,29 @@ struct wlr_surface_output {
struct wl_listener destroy;
};
struct wlr_surface_texture {
struct wlr_texture *texture;
// The buffer this surface texture was created from. NULL if released.
struct wlr_buffer *buffer;
// True if the texture won't be mutated by client surface commits.
bool locked;
// private state
struct wl_listener buffer_release;
bool dropped;
};
struct wlr_surface {
struct wl_resource *resource;
struct wlr_renderer *renderer; // may be NULL
/**
* The surface's buffer, if any. A surface has an attached buffer when it
* The surface's texture, if any. A surface has an attached buffer when it
* commits with a non-null buffer in its pending state. A surface will not
* have a buffer if it has never committed one, has committed a null buffer,
* or something went wrong with uploading the buffer.
* have a texture if it has never committed one, has committed a null
* buffer, or something went wrong with uploading the buffer.
*/
struct wlr_client_buffer *buffer;
struct wlr_surface_texture *texture;
/**
* The last commit's buffer damage, in buffer-local coordinates. This
* contains both the damage accumulated by the client via
@ -257,6 +270,9 @@ struct wlr_compositor {
typedef void (*wlr_surface_iterator_func_t)(struct wlr_surface *surface,
int sx, int sy, void *data);
void wlr_surface_texture_lock(struct wlr_surface_texture *surf_tex);
void wlr_surface_texture_unlock(struct wlr_surface_texture *surf_tex);
/**
* Set the lifetime role for this surface.
*

View file

@ -184,6 +184,7 @@ struct wlr_scene_buffer {
uint64_t active_outputs;
struct wlr_texture *texture;
bool own_texture;
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
bool own_buffer;
@ -191,6 +192,7 @@ struct wlr_scene_buffer {
bool buffer_is_opaque;
struct wl_listener buffer_release;
struct wl_listener texture_destroy;
};
/** A viewport for an output in the scene-graph */
@ -399,6 +401,12 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *region);
/**
* Sets the buffer's backing texture.
*/
void wlr_scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture);
/**
* Sets the buffer's opaque region. This is an optimization hint used to
* determine if buffers which reside under this one need to be rendered or not.

View file

@ -18,9 +18,12 @@ void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *renderer
.width = width,
.height = height,
};
wl_signal_init(&texture->events.destroy);
}
void wlr_texture_destroy(struct wlr_texture *texture) {
wl_signal_emit_mutable(&texture->events.destroy, NULL);
if (texture && texture->impl && texture->impl->destroy) {
texture->impl->destroy(texture);
} else {

View file

@ -1,93 +0,0 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_buffer.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include "types/wlr_buffer.h"
static const struct wlr_buffer_impl client_buffer_impl;
struct wlr_client_buffer *wlr_client_buffer_get(struct wlr_buffer *wlr_buffer) {
if (wlr_buffer->impl != &client_buffer_impl) {
return NULL;
}
struct wlr_client_buffer *buffer = wl_container_of(wlr_buffer, buffer, base);
return buffer;
}
static struct wlr_client_buffer *client_buffer_from_buffer(
struct wlr_buffer *buffer) {
struct wlr_client_buffer *client_buffer = wlr_client_buffer_get(buffer);
assert(client_buffer != NULL);
return client_buffer;
}
static void client_buffer_destroy(struct wlr_buffer *buffer) {
struct wlr_client_buffer *client_buffer = client_buffer_from_buffer(buffer);
wl_list_remove(&client_buffer->source_destroy.link);
wlr_texture_destroy(client_buffer->texture);
free(client_buffer);
}
static bool client_buffer_get_dmabuf(struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_client_buffer *client_buffer = client_buffer_from_buffer(buffer);
if (client_buffer->source == NULL) {
return false;
}
return wlr_buffer_get_dmabuf(client_buffer->source, attribs);
}
static const struct wlr_buffer_impl client_buffer_impl = {
.destroy = client_buffer_destroy,
.get_dmabuf = client_buffer_get_dmabuf,
};
static void client_buffer_handle_source_destroy(struct wl_listener *listener,
void *data) {
struct wlr_client_buffer *client_buffer =
wl_container_of(listener, client_buffer, source_destroy);
wl_list_remove(&client_buffer->source_destroy.link);
wl_list_init(&client_buffer->source_destroy.link);
client_buffer->source = NULL;
}
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Failed to create texture");
return NULL;
}
struct wlr_client_buffer *client_buffer = calloc(1, sizeof(*client_buffer));
if (client_buffer == NULL) {
wlr_texture_destroy(texture);
return NULL;
}
wlr_buffer_init(&client_buffer->base, &client_buffer_impl,
texture->width, texture->height);
client_buffer->source = buffer;
client_buffer->texture = texture;
wl_signal_add(&buffer->events.destroy, &client_buffer->source_destroy);
client_buffer->source_destroy.notify = client_buffer_handle_source_destroy;
// Ensure the buffer will be released before being destroyed
wlr_buffer_lock(&client_buffer->base);
wlr_buffer_drop(&client_buffer->base);
return client_buffer;
}
bool wlr_client_buffer_apply_damage(struct wlr_client_buffer *client_buffer,
struct wlr_buffer *next, const pixman_region32_t *damage) {
if (client_buffer->base.n_locks - client_buffer->n_ignore_locks > 1) {
// Someone else still has a reference to the buffer
return false;
}
return wlr_texture_update_from_buffer(client_buffer->texture, next, damage);
}

View file

@ -29,7 +29,6 @@ wlr_files += files(
'xdg_shell/wlr_xdg_surface.c',
'xdg_shell/wlr_xdg_toplevel.c',
'buffer/buffer.c',
'buffer/client.c',
'buffer/dmabuf.c',
'buffer/readonly_data.c',
'buffer/resource.c',

View file

@ -72,28 +72,6 @@ static void scene_surface_handle_surface_destroy(
wlr_scene_node_destroy(&surface->buffer->node);
}
// This is used for wlr_scene where it unconditionally locks buffers preventing
// reuse of the existing texture for shm clients. With the usage pattern of
// wlr_scene surface handling, we can mark its locked buffer as safe
// for mutation.
static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
buffer->n_ignore_locks++;
}
static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
if (!scene_buffer->buffer) {
return;
}
struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
if (!buffer) {
return;
}
assert(buffer->n_ignore_locks > 0);
buffer->n_ignore_locks--;
}
static int min(int a, int b) {
return a < b ? a : b;
}
@ -148,13 +126,10 @@ static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
wlr_scene_buffer_set_dest_size(scene_buffer, width, height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
scene_buffer_unmark_client_buffer(scene_buffer);
if (surface->buffer) {
client_buffer_mark_next_can_damage(surface->buffer);
wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
&surface->buffer->base, &surface->buffer_damage);
if (surface->texture) {
scene_buffer_set_buffer_and_texture(scene_buffer,
surface->texture->buffer, surface->texture->texture,
&surface->buffer_damage);
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
}
@ -198,7 +173,7 @@ static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buff
static void surface_addon_destroy(struct wlr_addon *addon) {
struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
scene_buffer_unmark_client_buffer(surface->buffer);
wlr_scene_buffer_set_buffer(surface->buffer, NULL);
wlr_addon_finish(&surface->addon);

View file

@ -112,7 +112,9 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
}
}
if (scene_buffer->own_texture) {
wlr_texture_destroy(scene_buffer->texture);
}
scene_buffer_set_buffer(scene_buffer, NULL);
pixman_region32_fini(&scene_buffer->opaque_region);
} else if (node->type == WLR_SCENE_NODE_TREE) {
@ -635,6 +637,37 @@ static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
}
static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture, bool own_texture);
static void scene_buffer_handle_texture_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene_buffer *scene_buffer =
wl_container_of(listener, scene_buffer, texture_destroy);
scene_buffer_set_texture(scene_buffer, NULL, false);
}
static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture, bool own_texture) {
wl_list_remove(&scene_buffer->texture_destroy.link);
wl_list_init(&scene_buffer->texture_destroy.link);
if (scene_buffer->own_texture) {
wlr_texture_destroy(scene_buffer->texture);
}
scene_buffer->texture = NULL;
scene_buffer->own_texture = false;
if (!texture) {
return;
}
scene_buffer->own_texture = own_texture;
scene_buffer->texture = texture;
scene_buffer->texture_destroy.notify = scene_buffer_handle_texture_destroy;
wl_signal_add(&texture->events.destroy, &scene_buffer->texture_destroy);
}
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer) {
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
@ -659,14 +692,28 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
return scene_buffer;
}
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
void scene_buffer_set_buffer_and_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, struct wlr_texture *texture,
const pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene
// coordinates.
assert(buffer || !damage);
assert(buffer || texture || !damage);
bool mapped = buffer != NULL;
int buffer_width = 0, buffer_height = 0;
if (buffer != NULL && texture != NULL) {
assert(buffer->width == (int)texture->width &&
buffer->height == (int)texture->height);
}
if (buffer != NULL) {
buffer_width = buffer->width;
buffer_height = buffer->height;
} else if (texture != NULL) {
buffer_width = texture->width;
buffer_height = texture->height;
}
bool mapped = buffer != NULL || texture != NULL;
bool prev_mapped = scene_buffer->buffer != NULL || scene_buffer->texture != NULL;
if (!mapped && !prev_mapped) {
@ -678,15 +725,15 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
// buffer region will be different from what the new buffer would
// produce we need to update the node.
bool update = mapped != prev_mapped;
if (buffer != NULL && scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0) {
update = update || scene_buffer->buffer_width != buffer->width ||
scene_buffer->buffer_height != buffer->height;
if (scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0) {
update = update || scene_buffer->buffer_width != buffer_width ||
scene_buffer->buffer_height != buffer_height;
}
wlr_texture_destroy(scene_buffer->texture);
scene_buffer->texture = NULL;
scene_buffer_set_buffer(scene_buffer, buffer);
scene_buffer_set_texture(scene_buffer, texture, false);
scene_buffer->buffer_width = buffer_width;
scene_buffer->buffer_height = buffer_height;
if (update) {
scene_node_update(&scene_buffer->node, NULL);
@ -701,7 +748,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
}
pixman_region32_t fallback_damage;
pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height);
pixman_region32_init_rect(&fallback_damage, 0, 0, buffer_width, buffer_height);
if (!damage) {
damage = &fallback_damage;
}
@ -710,26 +757,26 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
if (wlr_fbox_empty(&box)) {
box.x = 0;
box.y = 0;
box.width = buffer->width;
box.height = buffer->height;
box.width = buffer_width;
box.height = buffer_height;
}
wlr_fbox_transform(&box, &box, scene_buffer->transform,
buffer->width, buffer->height);
buffer_width, buffer_height);
float scale_x, scale_y;
if (scene_buffer->dst_width || scene_buffer->dst_height) {
scale_x = scene_buffer->dst_width / box.width;
scale_y = scene_buffer->dst_height / box.height;
} else {
scale_x = buffer->width / box.width;
scale_y = buffer->height / box.height;
scale_x = buffer_width / box.width;
scale_y = buffer_height / box.height;
}
pixman_region32_t trans_damage;
pixman_region32_init(&trans_damage);
wlr_region_transform(&trans_damage, damage,
scene_buffer->transform, buffer->width, buffer->height);
scene_buffer->transform, buffer_width, buffer_height);
pixman_region32_intersect_rect(&trans_damage, &trans_damage,
box.x, box.y, box.width, box.height);
pixman_region32_translate(&trans_damage, -box.x, -box.y);
@ -785,11 +832,21 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
pixman_region32_fini(&fallback_damage);
}
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
scene_buffer_set_buffer_and_texture(scene_buffer, buffer, NULL, damage);
}
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
}
void wlr_scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
struct wlr_texture *texture) {
scene_buffer_set_buffer_and_texture(scene_buffer, NULL, texture, NULL);
}
void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
const pixman_region32_t *region) {
if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
@ -879,15 +936,10 @@ static struct wlr_texture *scene_buffer_get_texture(
return scene_buffer->texture;
}
struct wlr_client_buffer *client_buffer =
wlr_client_buffer_get(scene_buffer->buffer);
if (client_buffer != NULL) {
return client_buffer->texture;
}
scene_buffer->texture =
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
scene_buffer_set_texture(scene_buffer, texture, true);
if (texture != NULL && scene_buffer->own_buffer) {
scene_buffer->own_buffer = false;
wlr_buffer_unlock(scene_buffer->buffer);
}

View file

@ -53,6 +53,76 @@ static void pending_buffer_resource_handle_destroy(struct wl_listener *listener,
set_pending_buffer_resource(surface, NULL);
}
static void surface_texture_handle_buffer_release(struct wl_listener *listener,
void *data) {
struct wlr_surface_texture *surf_tex = wl_container_of(listener, surf_tex, buffer_release);
surf_tex->buffer = NULL;
wl_list_remove(&surf_tex->buffer_release.link);
wl_list_init(&surf_tex->buffer_release.link);
}
static struct wlr_surface_texture *surface_texture_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
if (texture == NULL) {
return NULL;
}
struct wlr_surface_texture *surf_tex = calloc(1, sizeof(*surf_tex));
if (surf_tex == NULL) {
wlr_texture_destroy(texture);
return NULL;
}
surf_tex->buffer = buffer;
surf_tex->texture = texture;
surf_tex->buffer_release.notify = surface_texture_handle_buffer_release;
wl_signal_add(&buffer->events.release, &surf_tex->buffer_release);
return surf_tex;
}
static void surface_texture_consider_destroy(struct wlr_surface_texture *surf_tex) {
if (!surf_tex->dropped || surf_tex->locked) {
return;
}
wl_list_remove(&surf_tex->buffer_release.link);
wlr_texture_destroy(surf_tex->texture);
free(surf_tex);
}
static bool surface_texture_apply_damage(struct wlr_surface_texture *surf_tex,
struct wlr_buffer *next, const pixman_region32_t *damage) {
if (surf_tex->locked) {
return false;
}
return wlr_texture_update_from_buffer(surf_tex->texture, next, damage);
}
static void surface_texture_drop(struct wlr_surface_texture *surf_tex) {
if (surf_tex == NULL) {
return;
}
assert(!surf_tex->dropped);
surf_tex->dropped = true;
surface_texture_consider_destroy(surf_tex);
}
void wlr_surface_texture_lock(struct wlr_surface_texture *surf_tex) {
assert(!surf_tex->locked);
surf_tex->locked = true;
}
void wlr_surface_texture_unlock(struct wlr_surface_texture *surf_tex) {
if (surf_tex == NULL) {
return;
}
assert(surf_tex->locked);
surf_tex->locked = false;
surface_texture_consider_destroy(surf_tex);
}
static void surface_handle_destroy(struct wl_client *client,
struct wl_resource *resource) {
struct wlr_surface *surface = wlr_surface_from_resource(resource);
@ -407,18 +477,16 @@ static void surface_state_move(struct wlr_surface_state *state,
static void surface_apply_damage(struct wlr_surface *surface) {
if (surface->current.buffer == NULL) {
// NULL commit
if (surface->buffer != NULL) {
wlr_buffer_unlock(&surface->buffer->base);
}
surface->buffer = NULL;
surface_texture_drop(surface->texture);
surface->texture = NULL;
surface->opaque = false;
return;
}
surface->opaque = buffer_is_opaque(surface->current.buffer);
if (surface->buffer != NULL) {
if (wlr_client_buffer_apply_damage(surface->buffer,
if (surface->texture != NULL) {
if (surface_texture_apply_damage(surface->texture,
surface->current.buffer, &surface->buffer_damage)) {
wlr_buffer_unlock(surface->current.buffer);
surface->current.buffer = NULL;
@ -430,18 +498,15 @@ static void surface_apply_damage(struct wlr_surface *surface) {
return;
}
struct wlr_client_buffer *buffer = wlr_client_buffer_create(
surface->current.buffer, surface->renderer);
if (buffer == NULL) {
struct wlr_surface_texture *texture =
surface_texture_create(surface->current.buffer, surface->renderer);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Failed to upload buffer");
return;
}
if (surface->buffer != NULL) {
wlr_buffer_unlock(&surface->buffer->base);
}
surface->buffer = buffer;
surface_texture_drop(surface->texture);
surface->texture = texture;
}
static void surface_update_opaque_region(struct wlr_surface *surface) {
@ -746,9 +811,7 @@ static void surface_handle_resource_destroy(struct wl_resource *resource) {
pixman_region32_fini(&surface->buffer_damage);
pixman_region32_fini(&surface->opaque_region);
pixman_region32_fini(&surface->input_region);
if (surface->buffer != NULL) {
wlr_buffer_unlock(&surface->buffer->base);
}
surface_texture_drop(surface->texture);
free(surface);
}
@ -814,10 +877,10 @@ static struct wlr_surface *surface_create(struct wl_client *client,
}
struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) {
if (surface->buffer == NULL) {
if (surface->texture == NULL) {
return NULL;
}
return surface->buffer->texture;
return surface->texture->texture;
}
bool wlr_surface_has_buffer(struct wlr_surface *surface) {