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examples: convert to new rendering API
Left out multi-pointer (will be removed) and quads (requires arbitrary rotation).
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8fe29e6bd1
commit
8e81b4bb42
8 changed files with 149 additions and 76 deletions
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@ -87,9 +87,13 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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int32_t width, height;
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wlr_output_effective_resolution(wlr_output, &width, &height);
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wlr_output_attach_render(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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struct wlr_output_state output_state = {0};
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struct wlr_render_pass *pass = wlr_output_begin_render_pass(wlr_output, &output_state, NULL);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = { 0.25, 0.25, 0.25, 1 },
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});
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float distance = 0.8f * (1 - sample->distance);
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float tool_color[4] = { distance, distance, distance, 1 };
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@ -108,6 +112,20 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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};
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wlr_render_rect(sample->renderer, &box, sample->pad_color,
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wlr_output->transform_matrix);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = {
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.x = left,
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.y = top,
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.width = pad_width,
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.height = pad_height,
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},
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.color = {
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sample->pad_color[0],
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sample->pad_color[1],
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sample->pad_color[2],
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sample->pad_color[3],
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},
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});
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if (sample->proximity) {
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struct wlr_box box = {
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@ -116,21 +134,36 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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.width = 16 * (sample->pressure + 1),
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.height = 16 * (sample->pressure + 1),
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};
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
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sample->ring, wlr_output->transform_matrix);
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wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix);
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// TODO: use sample->ring
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = box,
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.color = {
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tool_color[0],
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tool_color[1],
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tool_color[2],
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tool_color[3],
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},
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});
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box.x += sample->x_tilt;
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box.y += sample->y_tilt;
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box.width /= 2;
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box.height /= 2;
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wlr_render_rect(sample->renderer, &box, tool_color,
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wlr_output->transform_matrix);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = box,
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.color = {
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tool_color[0],
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tool_color[1],
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tool_color[2],
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tool_color[3],
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},
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});
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}
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wlr_renderer_end(sample->renderer);
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wlr_output_commit(wlr_output);
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wlr_render_pass_submit(pass);
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wlr_output_commit_state(wlr_output, &output_state);
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wlr_output_state_finish(&output_state);
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sample->last_frame = now;
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}
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