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compositor: add wlr_surface_queue_lazy_leave()
And also wlr_surface_process_lazy_leaves() This is motivated by fixing inconsistent enter/leave events sent by wlr_scene when there are multiple scenes active with distinct outputs.
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2 changed files with 69 additions and 0 deletions
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@ -127,6 +127,8 @@ struct wlr_surface_output {
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struct {
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struct wl_listener bind;
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struct wl_listener destroy;
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bool lazy_leave;
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} WLR_PRIVATE;
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};
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@ -399,6 +401,33 @@ void wlr_surface_send_enter(struct wlr_surface *surface,
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void wlr_surface_send_leave(struct wlr_surface *surface,
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struct wlr_output *output);
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/**
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* Queue a lazy wl_surface.leave event to be sent in a future call to
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* wlr_surface_process_lazy_leaves().
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*
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* If wlr_surface_send_enter() is called before wlr_surface_process_lazy_leaves()
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* actually sends a leave event, the lazy leave mark is cleared.
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*/
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void wlr_surface_queue_lazy_leave(struct wlr_surface *surface, struct wlr_output *output);
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/**
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* If at least one output would remain entered after all lazy leave events
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* are sent, send all lazy leave events. Otherwise do nothing.
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*
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* This behavior helps the compositor implement the following recommended policy:
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*
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* 1. When a surface transitions from being visible on >0 outputs to being visible on 0 outputs
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* don't send any leave events.
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*
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* 2. When a surface transitions from being visible on 0 outputs to being visible on >0 outputs
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* send leave events for all entered outputs on which the surface is no longer visible as
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* well as enter events for any outputs not already entered.
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*
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* This policy avoids sending redundant enter/leave events when a surface is hidden and then shown
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* again without any change to the set of intersected outputs.
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*/
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void wlr_surface_process_lazy_leaves(struct wlr_surface *surface);
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/**
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* Complete the queued frame callbacks for this surface.
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*
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