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render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API (which is known to be sub-optimal for some operations). It's not used by default, but users can opt-in by setting WLR_RENDERER=vulkan. The renderer depends on VK_EXT_image_drm_format_modifier and VK_EXT_physical_device_drm. Co-authored-by: Simon Ser <contact@emersion.fr> Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
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21 changed files with 3704 additions and 2 deletions
20
render/vulkan/shaders/meson.build
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20
render/vulkan/shaders/meson.build
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vulkan_shaders_src = [
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'common.vert',
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'texture.frag',
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'quad.frag',
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]
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vulkan_shaders = []
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foreach shader : vulkan_shaders_src
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name = shader.underscorify() + '_data'
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args = [glslang, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name]
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header = custom_target(
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shader + '_spv',
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output: shader + '.h',
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input: shader,
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command: args)
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vulkan_shaders += [header]
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endforeach
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wlr_files += vulkan_shaders
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