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Write some more docs
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6 changed files with 61 additions and 1 deletions
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@ -11,16 +11,39 @@ struct wlr_backend {
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const struct wlr_backend_impl *impl;
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struct {
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/** Raised when destroyed, passed the wlr_backend reference */
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struct wl_signal destroy;
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/** Raised when new inputs are added, passed the wlr_input_device */
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struct wl_signal new_input;
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/** Raised when new outputs are added, passed the wlr_output */
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struct wl_signal new_output;
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} events;
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};
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/**
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* Automatically initializes the most suitable backend given the environment.
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* Will always return a multibackend. The backend is created but not started.
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* Returns NULL on failure.
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*/
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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/**
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* Start the backend. This may signal new_input or new_output immediately, but
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* may also wait until the display's event loop begins. Returns false on
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* failure.
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*/
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bool wlr_backend_start(struct wlr_backend *backend);
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/**
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* Destroy the backend and clean up all of its resources. Normally called
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* automatically when the wl_display is destroyed.
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*/
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void wlr_backend_destroy(struct wlr_backend *backend);
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/**
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* Obtains the wlr_egl reference this backend is using.
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*/
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struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
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/**
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* Obtains the wlr_renderer reference this backend is using.
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*/
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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uint32_t usec_to_msec(uint64_t usec);
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