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Write some more docs
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@ -5,9 +5,23 @@
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a headless backend. A headless backend has no outputs or inputs by
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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* otherwise not displayed.
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*/
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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unsigned int width, unsigned int height);
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/**
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* Creates a new input device. The caller is responsible for manually raising
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* any event signals on the new input device if it wants to simulate input
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* events.
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*/
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struct wlr_input_device *wlr_headless_add_input_device(
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struct wlr_backend *backend, enum wlr_input_device_type type);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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