Use env helpers

This commit is contained in:
Alexander Orzechowski 2022-08-19 10:10:52 -04:00
parent 31a9fc1fb6
commit 8bd7170fd9
7 changed files with 70 additions and 96 deletions

View file

@ -14,6 +14,7 @@
#include "types/wlr_buffer.h"
#include "types/wlr_scene.h"
#include "util/array.h"
#include "util/env.h"
#include "util/time.h"
#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
@ -150,49 +151,16 @@ struct wlr_scene *wlr_scene_create(void) {
wl_list_init(&scene->outputs);
wl_list_init(&scene->presentation_destroy.link);
char *debug_damage = getenv("WLR_SCENE_DEBUG_DAMAGE");
if (debug_damage) {
wlr_log(WLR_INFO, "Loading WLR_SCENE_DEBUG_DAMAGE option: %s", debug_damage);
}
const char *debug_damage_options[] = {
"none",
"rerender",
"highlight",
NULL
};
if (!debug_damage || strcmp(debug_damage, "none") == 0) {
scene->debug_damage_option = WLR_SCENE_DEBUG_DAMAGE_NONE;
} else if (strcmp(debug_damage, "rerender") == 0) {
scene->debug_damage_option = WLR_SCENE_DEBUG_DAMAGE_RERENDER;
} else if (strcmp(debug_damage, "highlight") == 0) {
scene->debug_damage_option = WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT;
} else {
wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DEBUG_DAMAGE option: %s", debug_damage);
scene->debug_damage_option = WLR_SCENE_DEBUG_DAMAGE_NONE;
}
char *disable_direct_scanout = getenv("WLR_SCENE_DISABLE_DIRECT_SCANOUT");
if (disable_direct_scanout) {
wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_DIRECT_SCANOUT option: %s", disable_direct_scanout);
}
if (!disable_direct_scanout || strcmp(disable_direct_scanout, "0") == 0) {
scene->direct_scanout = true;
} else if (strcmp(disable_direct_scanout, "1") == 0) {
scene->direct_scanout = false;
} else {
wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_DIRECT_SCANOUT option: %s", disable_direct_scanout);
scene->direct_scanout = true;
}
char *visibility_disabled = getenv("WLR_SCENE_DISABLE_VISIBILITY");
if (visibility_disabled) {
wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
}
if (!visibility_disabled || strcmp(visibility_disabled, "0") == 0) {
scene->calculate_visibility = true;
} else if (strcmp(visibility_disabled, "1") == 0) {
scene->calculate_visibility = false;
} else {
wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
scene->calculate_visibility = true;
}
scene->debug_damage_option = env_parse_switch("WLR_SCENE_DEBUG_DAMAGE", debug_damage_options);
scene->direct_scanout = !env_parse_bool("WLR_SCENE_DISABLE_DIRECT_SCANOUT");
scene->calculate_visibility = !env_parse_bool("WLR_SCENE_DISABLE_VISIBILITY");
return scene;
}