Merge branch 'master' into matrix-redesign

This commit is contained in:
emersion 2018-03-15 15:48:09 +01:00
commit 8b58e1a3ad
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GPG key ID: 0FDE7BE0E88F5E48
16 changed files with 809 additions and 8 deletions

View file

@ -182,7 +182,8 @@ static bool wlr_gles2_render_texture_with_matrix(
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
GL_CALL(glUniform1f(2, alpha));
GL_CALL(glUniform1i(1, texture->inverted_y));
GL_CALL(glUniform1f(3, alpha));
draw_quad();
return true;
}

View file

@ -32,6 +32,7 @@ const GLchar quad_fragment_src[] =
"precision mediump float;"
"varying vec4 v_color;"
"varying vec2 v_texcoord;"
""
"void main() {"
" gl_FragColor = v_color;"
"}";
@ -41,6 +42,7 @@ const GLchar ellipse_fragment_src[] =
"precision mediump float;"
"varying vec4 v_color;"
"varying vec2 v_texcoord;"
""
"void main() {"
" float l = length(v_texcoord - vec2(0.5, 0.5));"
" if (l > 0.5) discard;"
@ -50,6 +52,7 @@ const GLchar ellipse_fragment_src[] =
// Textured quads
const GLchar vertex_src[] =
"uniform mat3 proj;"
"uniform bool invert_y;"
"attribute vec2 pos;"
"attribute vec2 texcoord;"
"varying vec2 v_texcoord;"
@ -67,8 +70,12 @@ const GLchar vertex_src[] =
"}"
""
"void main() {"
" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
" v_texcoord = texcoord;"
" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
" if (invert_y) {"
" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
" } else {"
" v_texcoord = texcoord;"
" }"
"}";
const GLchar fragment_src_rgba[] =
@ -76,6 +83,7 @@ const GLchar fragment_src_rgba[] =
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
""
"void main() {"
" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
"}";
@ -85,6 +93,7 @@ const GLchar fragment_src_rgbx[] =
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
""
"void main() {"
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
@ -95,6 +104,7 @@ const GLchar fragment_src_external[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform samplerExternalOES texture0;"
""
"void main() {"
" vec4 col = texture2D(texture0, v_texcoord);"
" gl_FragColor = vec4(col.rgb, col.a);"

View file

@ -164,6 +164,7 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
tex->wlr_texture.inverted_y = !!inverted_y;
GLenum target;
const struct pixel_format *pf;
@ -226,6 +227,42 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
return true;
}
static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
struct wl_resource *dmabuf_resource) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
dmabuf_resource);
if (!tex->egl->egl_exts.dmabuf_import) {
wlr_log(L_ERROR, "Want dmabuf but extension not present");
return false;
}
tex->wlr_texture.width = dmabuf->attributes.width;
tex->wlr_texture.height = dmabuf->attributes.height;
if (tex->image) {
wlr_egl_destroy_image(tex->egl, tex->image);
}
if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
_tex->inverted_y = true;
}
GLenum target = GL_TEXTURE_2D;
const struct pixel_format *pf =
gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
gles2_texture_ensure_texture(tex);
GL_CALL(glBindTexture(target, tex->tex_id));
tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
tex->pixel_format = pf;
tex->wlr_texture.valid = true;
return true;
}
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float mat[static 9], const float projection[static 9], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
@ -236,6 +273,21 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
wlr_matrix_multiply(mat, projection, mat);
}
static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
if (!wlr_dmabuf_resource_is_buffer(resource)) {
return false;
}
struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
resource);
*width = dmabuf->attributes.width;
*height = dmabuf->attributes.height;
return true;
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
@ -246,10 +298,12 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
}
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
(EGLint*)width)) {
wlr_log(L_ERROR, "could not get size of the buffer "
"(no buffer found)");
return;
};
if (!gles2_texture_get_dmabuf_size(texture, resource,
width, height)) {
wlr_log(L_ERROR, "could not get size of the buffer");
return;
}
}
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
(EGLint*)height);
@ -288,6 +342,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.upload_dmabuf = gles2_texture_upload_dmabuf,
.upload_eglimage = gles2_texture_upload_eglimage,
.get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,