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https://gitlab.freedesktop.org/wlroots/wlroots.git
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Merge branch 'master' into matrix-redesign
This commit is contained in:
commit
8b58e1a3ad
16 changed files with 809 additions and 8 deletions
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@ -182,7 +182,8 @@ static bool wlr_gles2_render_texture_with_matrix(
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wlr_texture_bind(texture);
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniform1f(2, alpha));
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GL_CALL(glUniform1i(1, texture->inverted_y));
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GL_CALL(glUniform1f(3, alpha));
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draw_quad();
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return true;
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}
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@ -32,6 +32,7 @@ const GLchar quad_fragment_src[] =
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"precision mediump float;"
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"varying vec4 v_color;"
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"varying vec2 v_texcoord;"
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""
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"void main() {"
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" gl_FragColor = v_color;"
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"}";
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@ -41,6 +42,7 @@ const GLchar ellipse_fragment_src[] =
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"precision mediump float;"
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"varying vec4 v_color;"
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"varying vec2 v_texcoord;"
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""
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"void main() {"
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" float l = length(v_texcoord - vec2(0.5, 0.5));"
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" if (l > 0.5) discard;"
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@ -50,6 +52,7 @@ const GLchar ellipse_fragment_src[] =
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// Textured quads
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const GLchar vertex_src[] =
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"uniform mat3 proj;"
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"uniform bool invert_y;"
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"attribute vec2 pos;"
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"attribute vec2 texcoord;"
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"varying vec2 v_texcoord;"
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@ -67,8 +70,12 @@ const GLchar vertex_src[] =
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"}"
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""
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"void main() {"
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" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
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" v_texcoord = texcoord;"
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" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
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" if (invert_y) {"
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" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
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" } else {"
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" v_texcoord = texcoord;"
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" }"
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"}";
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const GLchar fragment_src_rgba[] =
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@ -76,6 +83,7 @@ const GLchar fragment_src_rgba[] =
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"varying vec2 v_texcoord;"
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"uniform sampler2D tex;"
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"uniform float alpha;"
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""
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"void main() {"
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" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
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"}";
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@ -85,6 +93,7 @@ const GLchar fragment_src_rgbx[] =
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"varying vec2 v_texcoord;"
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"uniform sampler2D tex;"
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"uniform float alpha;"
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""
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"void main() {"
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" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
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" gl_FragColor.a = alpha;"
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@ -95,6 +104,7 @@ const GLchar fragment_src_external[] =
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"precision mediump float;"
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"varying vec2 v_texcoord;"
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"uniform samplerExternalOES texture0;"
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""
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"void main() {"
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" vec4 col = texture2D(texture0, v_texcoord);"
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" gl_FragColor = vec4(col.rgb, col.a);"
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@ -164,6 +164,7 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
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EGLint inverted_y;
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wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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tex->wlr_texture.inverted_y = !!inverted_y;
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GLenum target;
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const struct pixel_format *pf;
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@ -226,6 +227,42 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
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return true;
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}
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static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
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struct wl_resource *dmabuf_resource) {
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struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
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struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
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dmabuf_resource);
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if (!tex->egl->egl_exts.dmabuf_import) {
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wlr_log(L_ERROR, "Want dmabuf but extension not present");
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return false;
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}
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tex->wlr_texture.width = dmabuf->attributes.width;
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tex->wlr_texture.height = dmabuf->attributes.height;
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if (tex->image) {
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wlr_egl_destroy_image(tex->egl, tex->image);
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}
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if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
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_tex->inverted_y = true;
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}
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GLenum target = GL_TEXTURE_2D;
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const struct pixel_format *pf =
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gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
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gles2_texture_ensure_texture(tex);
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GL_CALL(glBindTexture(target, tex->tex_id));
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tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
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GL_CALL(glActiveTexture(GL_TEXTURE0));
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GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
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tex->pixel_format = pf;
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tex->wlr_texture.valid = true;
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return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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float mat[static 9], const float projection[static 9], int x, int y) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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@ -236,6 +273,21 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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wlr_matrix_multiply(mat, projection, mat);
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}
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static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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if (!wlr_dmabuf_resource_is_buffer(resource)) {
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return false;
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}
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struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
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resource);
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*width = dmabuf->attributes.width;
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*height = dmabuf->attributes.height;
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return true;
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}
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static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
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@ -246,10 +298,12 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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}
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if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
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(EGLint*)width)) {
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wlr_log(L_ERROR, "could not get size of the buffer "
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"(no buffer found)");
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return;
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};
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if (!gles2_texture_get_dmabuf_size(texture, resource,
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width, height)) {
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wlr_log(L_ERROR, "could not get size of the buffer");
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return;
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}
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}
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wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
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(EGLint*)height);
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@ -288,6 +342,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
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.upload_shm = gles2_texture_upload_shm,
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.update_shm = gles2_texture_update_shm,
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.upload_drm = gles2_texture_upload_drm,
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.upload_dmabuf = gles2_texture_upload_dmabuf,
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.upload_eglimage = gles2_texture_upload_eglimage,
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.get_matrix = gles2_texture_get_matrix,
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.get_buffer_size = gles2_texture_get_buffer_size,
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