renderer/gles2: Implement render pass interface

This commit is contained in:
Alexander Orzechowski 2023-05-28 14:53:26 -04:00
parent b1d26ed47b
commit 8af00d5534
4 changed files with 285 additions and 0 deletions

View file

@ -112,6 +112,11 @@ struct wlr_gles2_texture {
struct wlr_addon buffer_addon;
};
struct wlr_gles2_render_pass {
struct wlr_render_pass base;
struct wlr_gles2_buffer *buffer;
float projection_matrix[9];
};
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
const struct wlr_gles2_pixel_format *format);
@ -135,4 +140,6 @@ void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer);
#endif