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scene: include disabled nodes in scene buffer iterator
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
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1 changed files with 0 additions and 4 deletions
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@ -1351,10 +1351,6 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
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static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
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int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->enabled) {
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return;
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}
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lx += node->x;
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ly += node->y;
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