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render/vulkan: Dynamically create pipeline layouts
These will happen lazily when pipelines get created.
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parent
3623005858
commit
8a387b5558
4 changed files with 148 additions and 145 deletions
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@ -269,6 +269,15 @@ static bool vulkan_texture_init_view(struct wlr_vk_texture *texture) {
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VkResult res;
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VkDevice dev = texture->renderer->dev->dev;
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struct wlr_vk_pipeline_layout *pipeline_layout = get_or_create_pipeline_layout(
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texture->renderer, &(struct wlr_vk_pipeline_layout_key) {
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.ycbcr_format = texture->format->is_ycbcr ? texture->format : NULL,
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});
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if (!pipeline_layout) {
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wlr_log(WLR_ERROR, "Failed to create a pipeline layout for a texture");
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return NULL;
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}
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const struct wlr_pixel_format_info *format_info =
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drm_get_pixel_format_info(texture->format->drm);
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if (format_info != NULL) {
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@ -300,10 +309,10 @@ static bool vulkan_texture_init_view(struct wlr_vk_texture *texture) {
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VkSamplerYcbcrConversionInfo ycbcr_conversion_info;
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if (texture->format->is_ycbcr) {
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assert(texture->pipeline_layout->ycbcr.conversion != VK_NULL_HANDLE);
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assert(pipeline_layout->ycbcr.conversion != VK_NULL_HANDLE);
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ycbcr_conversion_info = (VkSamplerYcbcrConversionInfo){
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.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
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.conversion = texture->pipeline_layout->ycbcr.conversion,
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.conversion = pipeline_layout->ycbcr.conversion,
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};
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view_info.pNext = &ycbcr_conversion_info;
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}
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@ -314,7 +323,7 @@ static bool vulkan_texture_init_view(struct wlr_vk_texture *texture) {
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return false;
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}
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texture->ds_pool = vulkan_alloc_texture_ds(texture->renderer, texture->pipeline_layout->ds, &texture->ds);
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texture->ds_pool = vulkan_alloc_texture_ds(texture->renderer, pipeline_layout->ds, &texture->ds);
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if (!texture->ds_pool) {
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wlr_log(WLR_ERROR, "failed to allocate descriptor");
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return false;
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@ -360,7 +369,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(
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}
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texture->format = &fmt->format;
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texture->pipeline_layout = &renderer->default_pipeline_layout;
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VkImageCreateInfo img_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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@ -692,11 +700,6 @@ static struct wlr_vk_texture *vulkan_texture_from_dmabuf(
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texture->transform = !texture->format->is_ycbcr && texture->format->is_srgb ?
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WLR_VK_TEXTURE_TRANSFORM_IDENTITY : WLR_VK_TEXTURE_TRANSFORM_SRGB;
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texture->pipeline_layout = vulkan_get_pipeline_layout(renderer, texture->format);
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if (texture->pipeline_layout == NULL) {
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goto error;
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}
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texture->image = vulkan_import_dmabuf(renderer, attribs,
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texture->memories, &texture->mem_count, false);
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if (!texture->image) {
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