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	Merge pull request #751 from emersion/rotated-surface-damage
Fix damage tracking for rotated surfaces
This commit is contained in:
		
						commit
						891610081f
					
				
					 6 changed files with 86 additions and 28 deletions
				
			
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			@ -66,8 +66,10 @@ struct roots_config {
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	struct wl_list bindings;
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	struct wl_list keyboards;
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	struct wl_list cursors;
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	char *config_path;
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	char *startup_cmd;
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	bool debug_damage_tracking;
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};
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/**
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			@ -27,7 +27,7 @@ void wlr_box_transform(const struct wlr_box *box,
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	struct wlr_box *dest);
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/**
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 * Creates the smallest box that contains a rotated box.
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 * Creates the smallest box that contains the box rotated about its center.
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 */
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void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation,
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	struct wlr_box *dest);
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			@ -26,4 +26,11 @@ void wlr_region_transform(pixman_region32_t *dst, pixman_region32_t *src,
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void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
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	int distance);
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/*
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 * Builds the smallest possible region that contains the region rotated about
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 * the point (ox, oy).
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 */
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void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
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	float rotation, int ox, int oy);
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#endif
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			@ -25,7 +25,9 @@ static void usage(const char *name, int ret) {
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		"                (default: rootston.ini).\n"
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		"                See `rootston.ini.example` for config\n"
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		"                file documentation.\n"
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		" -E <COMMAND>   Command that will be ran at startup.\n" , name);
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		" -E <COMMAND>   Command that will be ran at startup.\n"
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		" -D             Enable damage tracking debugging.\n",
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		name);
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	exit(ret);
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}
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			@ -394,7 +396,7 @@ struct roots_config *roots_config_create_from_args(int argc, char *argv[]) {
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	wl_list_init(&config->bindings);
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	int c;
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	while ((c = getopt(argc, argv, "C:E:h")) != -1) {
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	while ((c = getopt(argc, argv, "C:E:hD")) != -1) {
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		switch (c) {
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		case 'C':
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			config->config_path = strdup(optarg);
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			@ -402,6 +404,9 @@ struct roots_config *roots_config_create_from_args(int argc, char *argv[]) {
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		case 'E':
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			config->startup_cmd = strdup(optarg);
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			break;
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		case 'D':
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			config->debug_damage_tracking = true;
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			break;
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		case 'h':
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		case '?':
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			usage(argv[0], c != 'h');
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			@ -486,6 +486,10 @@ static void render_output(struct roots_output *output) {
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		goto renderer_end;
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	}
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	if (server->config->debug_damage_tracking) {
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		wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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	}
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	int nrects;
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	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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	for (int i = 0; i < nrects; ++i) {
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			@ -667,32 +671,23 @@ static void damage_from_surface(struct wlr_surface *surface,
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	surface_intersect_output(surface, output->desktop->layout,
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		wlr_output, lx, ly, rotation, &box);
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	if (rotation == 0) {
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		pixman_region32_t damage;
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		pixman_region32_init(&damage);
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		pixman_region32_copy(&damage, &surface->current->surface_damage);
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		wlr_region_scale(&damage, &damage, wlr_output->scale);
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		if (ceil(wlr_output->scale) > surface->current->scale) {
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			// When scaling up a surface, it'll become blurry so we need to
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			// expand the damage region
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			wlr_region_expand(&damage, &damage,
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				ceil(wlr_output->scale) - surface->current->scale);
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		}
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		pixman_region32_translate(&damage, box.x, box.y);
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		wlr_output_damage_add(output->damage, &damage);
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		pixman_region32_fini(&damage);
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	} else {
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		pixman_box32_t *extents =
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			pixman_region32_extents(&surface->current->surface_damage);
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		struct wlr_box damage_box = {
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			.x = box.x + extents->x1 * wlr_output->scale,
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			.y = box.y + extents->y1 * wlr_output->scale,
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			.width = (extents->x2 - extents->x1) * wlr_output->scale,
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			.height = (extents->y2 - extents->y1) * wlr_output->scale,
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		};
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		wlr_box_rotated_bounds(&damage_box, rotation, &damage_box);
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		wlr_output_damage_add_box(output->damage, &damage_box);
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	int center_x = box.x + box.width/2;
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	int center_y = box.y + box.height/2;
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	pixman_region32_t damage;
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	pixman_region32_init(&damage);
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	pixman_region32_copy(&damage, &surface->current->surface_damage);
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	wlr_region_scale(&damage, &damage, wlr_output->scale);
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	if (ceil(wlr_output->scale) > surface->current->scale) {
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		// When scaling up a surface, it'll become blurry so we need to
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		// expand the damage region
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		wlr_region_expand(&damage, &damage,
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			ceil(wlr_output->scale) - surface->current->scale);
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	}
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	pixman_region32_translate(&damage, box.x, box.y);
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	wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y);
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	wlr_output_damage_add(output->damage, &damage);
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	pixman_region32_fini(&damage);
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}
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void output_damage_from_view(struct roots_output *output,
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			@ -128,3 +128,52 @@ void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
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	pixman_region32_init_rects(dst, dst_rects, nrects);
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	free(dst_rects);
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}
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void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
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		float rotation, int ox, int oy) {
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	if (rotation == 0) {
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		pixman_region32_copy(dst, src);
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		return;
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	}
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	int nrects;
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	pixman_box32_t *src_rects = pixman_region32_rectangles(src, &nrects);
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	pixman_box32_t *dst_rects = malloc(nrects * sizeof(pixman_box32_t));
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	if (dst_rects == NULL) {
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		return;
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	}
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	for (int i = 0; i < nrects; ++i) {
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		double x1 = src_rects[i].x1 - ox;
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		double y1 = src_rects[i].y1 - oy;
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		double x2 = src_rects[i].x2 - ox;
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		double y2 = src_rects[i].y2 - oy;
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		double rx1 = x1 * cos(rotation) - y1 * sin(rotation);
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		double ry1 = x1 * sin(rotation) + y1 * cos(rotation);
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		double rx2 = x2 * cos(rotation) - y1 * sin(rotation);
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		double ry2 = x2 * sin(rotation) + y1 * cos(rotation);
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		double rx3 = x2 * cos(rotation) - y2 * sin(rotation);
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		double ry3 = x2 * sin(rotation) + y2 * cos(rotation);
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		double rx4 = x1 * cos(rotation) - y2 * sin(rotation);
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		double ry4 = x1 * sin(rotation) + y2 * cos(rotation);
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		x1 = fmin(fmin(rx1, rx2), fmin(rx3, rx4));
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		y1 = fmin(fmin(ry1, ry2), fmin(ry3, ry4));
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		x2 = fmax(fmax(rx1, rx2), fmax(rx3, rx4));
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		y2 = fmax(fmax(ry1, ry2), fmax(ry3, ry4));
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		dst_rects[i].x1 = floor(ox + x1);
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		dst_rects[i].x2 = ceil(ox + x2);
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		dst_rects[i].y1 = floor(oy + y1);
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		dst_rects[i].y2 = ceil(oy + y2);
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	}
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	pixman_region32_fini(dst);
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	pixman_region32_init_rects(dst, dst_rects, nrects);
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	free(dst_rects);
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}
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