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Merge pull request #751 from emersion/rotated-surface-damage
Fix damage tracking for rotated surfaces
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commit
891610081f
6 changed files with 86 additions and 28 deletions
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@ -486,6 +486,10 @@ static void render_output(struct roots_output *output) {
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goto renderer_end;
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}
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if (server->config->debug_damage_tracking) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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@ -667,32 +671,23 @@ static void damage_from_surface(struct wlr_surface *surface,
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surface_intersect_output(surface, output->desktop->layout,
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wlr_output, lx, ly, rotation, &box);
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if (rotation == 0) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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if (ceil(wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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} else {
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pixman_box32_t *extents =
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pixman_region32_extents(&surface->current->surface_damage);
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struct wlr_box damage_box = {
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.x = box.x + extents->x1 * wlr_output->scale,
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.y = box.y + extents->y1 * wlr_output->scale,
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.width = (extents->x2 - extents->x1) * wlr_output->scale,
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.height = (extents->y2 - extents->y1) * wlr_output->scale,
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};
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wlr_box_rotated_bounds(&damage_box, rotation, &damage_box);
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wlr_output_damage_add_box(output->damage, &damage_box);
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int center_x = box.x + box.width/2;
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int center_y = box.y + box.height/2;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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if (ceil(wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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void output_damage_from_view(struct roots_output *output,
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