Identify topmost interactive layer surface

This commit is contained in:
Drew DeVault 2018-04-02 15:16:14 -04:00
parent d466cc117f
commit 883d8d306c
2 changed files with 31 additions and 3 deletions

View file

@ -192,6 +192,29 @@ void arrange_layers(struct roots_output *output) {
arrange_layer(output->wlr_output,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
&usable_area, false);
// Find topmost keyboard interactive layer, if such a layer exists
uint32_t layers_above_shell[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
struct roots_layer_surface *layer, *topmost = NULL;
for (size_t i = 0;
i < sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
++i) {
wl_list_for_each_reverse(layer,
&output->layers[layers_above_shell[i]],
link) {
if (layer->layer_surface->current.keyboard_interactive) {
topmost = layer;
break;
}
}
if (topmost != NULL) {
break;
}
}
wlr_log(L_DEBUG, "topmost interactive layer: %p", topmost);
}
static void handle_output_destroy(struct wl_listener *listener, void *data) {