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renderer: replace wlr_texture_get_matrix by wlr_render_texture
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commit
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9 changed files with 34 additions and 72 deletions
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@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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*/
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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/**
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* Renders the requested texture using the provided matrix. A typical texture
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* rendering goes like so:
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*
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* struct wlr_renderer *renderer;
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* struct wlr_texture *texture;
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* float projection[9];
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* float matrix[9];
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* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
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* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
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*
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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* Renders the requested texture.
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*/
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha);
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/**
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* Renders the requested texture using the provided matrix.
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*/
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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@ -95,22 +89,22 @@ struct wlr_texture {
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* returns.
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*/
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bool wlr_texture_upload_pixels(struct wlr_texture *tex,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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/**
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* Copies pixels to this texture. The buffer is not accessed after this function
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* returns. Under some circumstances, this function may re-upload the entire
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* buffer - therefore, the entire buffer must be valid.
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*/
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bool wlr_texture_update_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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/**
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* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
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* accessed after this function returns.
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*/
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bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
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struct wl_shm_buffer *shm);
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struct wl_shm_buffer *shm);
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/**
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* Attaches the contents from the given wl_drm wl_buffer resource onto the
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@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
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* must be valid.
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*/
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bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Prepares a matrix with the appropriate scale for the given texture and
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* multiplies it with the projection, producing a matrix that the shader can
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* muptlipy vertex coordinates with to get final screen coordinates.
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*
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* The projection matrix is assumed to be an orthographic projection of [0,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
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const float projection[static 9], int x, int y);
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Destroys this wlr_texture.
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*/
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@ -62,8 +62,6 @@ struct wlr_texture_impl {
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uint32_t width, uint32_t height);
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bool (*upload_dmabuf)(struct wlr_texture *texture,
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struct wl_resource *dmabuf_resource);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
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const float projection[static 9], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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