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renderer: replace wlr_texture_get_matrix by wlr_render_texture
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parent
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commit
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9 changed files with 34 additions and 72 deletions
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@ -45,15 +45,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[9];
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struct touch_point *p;
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wl_list_for_each(p, &sample->touch_points, link) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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int x = (int)(p->x * width) - sample->cat_texture->width / 2;
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int y = (int)(p->y * height) - sample->cat_texture->height / 2;
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wlr_render_texture(sample->renderer, sample->cat_texture,
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wlr_output->transform_matrix, x, y, 1.0f);
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}
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wlr_renderer_end(sample->renderer);
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