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renderer: replace wlr_texture_get_matrix by wlr_render_texture
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parent
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commit
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9 changed files with 34 additions and 72 deletions
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@ -46,13 +46,10 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[9];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, x, y);
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wlr_render_texture_with_matrix(sample->renderer,
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sample->cat_texture, matrix, 1.0f);
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wlr_render_texture(sample->renderer, sample->cat_texture,
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wlr_output->transform_matrix, x, y, 1.0f);
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}
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}
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