renderer: replace wlr_texture_get_matrix by wlr_render_texture

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emersion 2018-03-15 19:31:02 +01:00
parent 1914a1aa2b
commit 876f07e9f1
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GPG key ID: 0FDE7BE0E88F5E48
9 changed files with 34 additions and 72 deletions

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@ -46,13 +46,10 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix, x, y);
wlr_render_texture_with_matrix(sample->renderer,
sample->cat_texture, matrix, 1.0f);
wlr_render_texture(sample->renderer, sample->cat_texture,
wlr_output->transform_matrix, x, y, 1.0f);
}
}