seat/pointer: handle duplicate presses/releases correctly

This commit is contained in:
Kirill Primak 2024-08-05 18:28:20 +03:00 committed by Alexander Orzechowski
parent 775817e278
commit 8730ca9661
3 changed files with 36 additions and 17 deletions

View file

@ -61,22 +61,12 @@ void handle_pointer_button(struct libinput_event *event,
.time_msec = usec_to_msec(libinput_event_pointer_get_time_usec(pevent)),
.button = libinput_event_pointer_get_button(pevent),
};
// Ignore events which aren't a seat-wide state change. For instance, if
// the same button is pressed twice on the same seat, ignore the second
// press.
uint32_t seat_count = libinput_event_pointer_get_seat_button_count(pevent);
switch (libinput_event_pointer_get_button_state(pevent)) {
case LIBINPUT_BUTTON_STATE_PRESSED:
wlr_event.state = WL_POINTER_BUTTON_STATE_PRESSED;
if (seat_count != 1) {
return;
}
break;
case LIBINPUT_BUTTON_STATE_RELEASED:
wlr_event.state = WL_POINTER_BUTTON_STATE_RELEASED;
if (seat_count != 0) {
return;
}
break;
}
wl_signal_emit_mutable(&pointer->events.button, &wlr_event);