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	render: extract gles2 build files to subdir
This will make it easier to toggle when we make our GLES2 renderer optional.
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					 2 changed files with 8 additions and 4 deletions
				
			
		
							
								
								
									
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								render/gles2/meson.build
									
										
									
									
									
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								render/gles2/meson.build
									
										
									
									
									
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					@ -0,0 +1,6 @@
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					wlr_files += files(
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						'pixel_format.c',
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						'renderer.c',
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						'shaders.c',
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						'texture.c',
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					)
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					@ -4,11 +4,9 @@ wlr_files += files(
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	'egl.c',
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						'egl.c',
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	'drm_format_set.c',
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						'drm_format_set.c',
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	'gbm_allocator.c',
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						'gbm_allocator.c',
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	'gles2/pixel_format.c',
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	'gles2/renderer.c',
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	'gles2/shaders.c',
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	'gles2/texture.c',
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	'swapchain.c',
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						'swapchain.c',
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	'wlr_renderer.c',
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						'wlr_renderer.c',
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	'wlr_texture.c',
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						'wlr_texture.c',
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)
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					)
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					subdir('gles2')
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