scene: add wlr_scene_node_toggle

This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
This commit is contained in:
Simon Ser 2020-05-06 16:16:45 +02:00
parent c41bd320be
commit 86e9309808
2 changed files with 15 additions and 0 deletions

View file

@ -35,6 +35,7 @@ struct wlr_scene_node_state {
struct wl_list children; // wlr_scene_node_state.link
bool enabled;
int x, y; // relative to parent
};
@ -68,6 +69,11 @@ struct wlr_scene_surface {
* Immediately destroy the scene-graph node.
*/
void wlr_scene_node_destroy(struct wlr_scene_node *node);
/**
* Enable or disable this node. If a node is disabled, all of its children are
* implicitly disabled as well.
*/
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
/**
* Set the position of the node relative to its parent.
*/