render: unify getter for texture formats

Instead of having separate getters for shm formats and DMA-BUF
formats, use the same pattern as wlr_output_impl.get_primary_formats
with a single function which takes buffer caps as input.
This commit is contained in:
Simon Ser 2024-04-12 11:27:57 +02:00 committed by Kenny Levinsen
parent c63275d75e
commit 85c1eda721
12 changed files with 78 additions and 67 deletions

View file

@ -50,11 +50,15 @@ struct wlr_renderer {
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
/**
* Get the shared-memory formats supporting import usage. Buffers allocated
* with a format from this list may be imported via wlr_texture_from_pixels().
* Get the formats supporting sampling usage.
*
* The buffer capabilities must be passed in.
*
* Buffers allocated with a format from this list may be passed to
* wlr_texture_from_buffer().
*/
const uint32_t *wlr_renderer_get_shm_texture_formats(
struct wlr_renderer *r, size_t *len);
const struct wlr_drm_format_set *wlr_renderer_get_texture_formats(
struct wlr_renderer *r, uint32_t buffer_caps);
/**
* Get the DMA-BUF formats supporting sampling usage. Buffers allocated with
* a format from this list may be imported via wlr_texture_from_dmabuf().