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	rename matrix model box to project box
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					 3 changed files with 14 additions and 12 deletions
				
			
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					@ -15,7 +15,8 @@ void wlr_matrix_transform(float mat[static 16],
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		enum wl_output_transform transform);
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							enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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					void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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		enum wl_output_transform transform);
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							enum wl_output_transform transform);
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void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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					void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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		enum wl_output_transform transform, float rotation);
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							enum wl_output_transform transform, float rotation, float
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							(*projection)[16]);
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#endif
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					#endif
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					@ -161,8 +161,9 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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	mat[15] = 1.0f;
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						mat[15] = 1.0f;
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}
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					}
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void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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					void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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		enum wl_output_transform transform, float rotation) {
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							enum wl_output_transform transform, float rotation,
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							float (*projection)[16]) {
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	int x = box->x;
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						int x = box->x;
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	int y = box->y;
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						int y = box->y;
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	int width = box->width;
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						int width = box->width;
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					@ -203,4 +204,6 @@ void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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		wlr_matrix_mul(mat, &surface_translate_origin,
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							wlr_matrix_mul(mat, &surface_translate_origin,
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			mat);
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								mat);
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	}
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						}
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						wlr_matrix_mul(projection, mat, mat);
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}
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					}
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					@ -52,16 +52,15 @@ static void render_surface(struct wlr_surface *surface,
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		.width = render_width, .height = render_height,
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							.width = render_width, .height = render_height,
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	};
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						};
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	if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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						if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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		struct wlr_box model_box = {
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							struct wlr_box project_box = {
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			.x = ox,
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								.x = ox,
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			.y = oy,
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								.y = oy,
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			.width = render_width,
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								.width = render_width,
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			.height = render_height,
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								.height = render_height,
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		};
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							};
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		float matrix[16];
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							float matrix[16];
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		wlr_matrix_box_model(&matrix, &model_box, surface->current->transform,
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							wlr_matrix_project_box(&matrix, &project_box, surface->current->transform,
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			rotation);
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								rotation, &wlr_output->transform_matrix);
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		wlr_matrix_mul(&wlr_output->transform_matrix, &matrix, &matrix);
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		wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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							wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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			&matrix);
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								&matrix);
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					@ -170,7 +169,7 @@ static void render_decorations(struct roots_view *view,
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	ox *= output->scale;
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						ox *= output->scale;
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	oy *= output->scale;
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						oy *= output->scale;
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	struct wlr_box model_box = {
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						struct wlr_box project_box = {
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		.x = ox,
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							.x = ox,
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		.y = oy,
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							.y = oy,
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		.width = deco_box.width,
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							.width = deco_box.width,
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					@ -178,9 +177,8 @@ static void render_decorations(struct roots_view *view,
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	};
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						};
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	float matrix[16];
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						float matrix[16];
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	wlr_matrix_box_model(&matrix, &model_box, WL_OUTPUT_TRANSFORM_NORMAL,
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						wlr_matrix_project_box(&matrix, &project_box, WL_OUTPUT_TRANSFORM_NORMAL,
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		view->rotation);
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							view->rotation, &output->transform_matrix);
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	wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix);
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	float color[4] = { 0.2, 0.2, 0.2, 1 };
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						float color[4] = { 0.2, 0.2, 0.2, 1 };
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	wlr_render_colored_quad(desktop->server->renderer, &color, &matrix);
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						wlr_render_colored_quad(desktop->server->renderer, &color, &matrix);
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}
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					}
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