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scene: listen to renderer destroy in wlr_scene_buffer
When a renderer is destroyed, so are all textures. Reset the texture in that case.
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3d9f330ee0
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2 changed files with 16 additions and 0 deletions
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@ -637,10 +637,24 @@ static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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}
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static void scene_buffer_handle_renderer_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_buffer *scene_buffer = wl_container_of(listener, scene_buffer, renderer_destroy);
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scene_buffer_set_texture(scene_buffer, NULL);
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}
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static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture) {
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wl_list_remove(&scene_buffer->renderer_destroy.link);
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = texture;
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if (texture != NULL) {
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scene_buffer->renderer_destroy.notify = scene_buffer_handle_renderer_destroy;
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wl_signal_add(&texture->renderer->events.destroy, &scene_buffer->renderer_destroy);
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} else {
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wl_list_init(&scene_buffer->renderer_destroy.link);
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}
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}
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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@ -659,6 +673,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->opaque_region);
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wl_list_init(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->renderer_destroy.link);
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scene_buffer->opacity = 1;
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scene_buffer_set_buffer(scene_buffer, buffer);
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